Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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// LoadedObj.cpp: implementation of the CLoadedObj class.
//
//////////////////////////////////////////////////////////////////////
#pragma warning( disable : 4786 )
#include <include/Caldron.h>
#include "./CaldronByteDataObj.h"
#include "LoadedObj.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
namespace Caldron { namespace Base {
CLoadedObj::CLoadedObj(const char *strFileName) : m_bLoaded(false),m_iReloadingCount(0),m_pByteDataObj(0)
{
strcpy(m_strName,strFileName);
}
CLoadedObj::~CLoadedObj()
{
SafeDelete(m_pByteDataObj);
m_pByteDataObj = 0;
}
}}