Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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#pragma once
#include "../../include/Caldron.h"
namespace Caldron {
namespace Scene {
enum D3DBUFFFEROBJ_TYPE
{
D3DBUFFEROBJ_VERTEX = 0,
D3DBUFFEROBJ_INDEX,
D3DBUFFEROBJ_TYPENUM,
};
enum D3DBUFFER_SIZE
{
D3DBUFFER_SIZE1 = 0, // 100
D3DBUFFER_SIZE2 = 1, // 250
D3DBUFFER_SIZE3 = 2, // 500
D3DBUFFER_SIZE4 = 3, // 1000
D3DBUFFER_SIZE5 = 4, // 3000
D3DBUFFER_SIZE6 = 5, // 7000
D3DBUFFER_SIZE7 = 6, // 10000
D3DBUFFER_SIZE8 = 7, // 20000
D3DBUFFER_SIZE9 = 8, // Custom Buffer
D3DBUFFER_SIZENUM = 9,
};
// edith 2010.01.29 D3D <20><><EFBFBD><EFBFBD> ũ<><C5A9> <20><><EFBFBD><EFBFBD>
const unsigned int ArrBufferSize[8] = {
100,
250,
500,
1000,
3000,
7000,
10000,
20000
};
class CD3DBufferObj
{
public:
int m_iBufferObjType;
LPDIRECT3DRESOURCE8 m_pBuffers;
unsigned int m_uiBufferSize;
DWORD m_dwValue;
CD3DBufferObj() : m_pBuffers(NULL),m_uiBufferSize(0),m_dwValue(0){}
~CD3DBufferObj()
{
//SafeRelease(m_pBuffers);
m_pBuffers = NULL;
}
void NullBuffer();
void CreateBuffer(int iType,unsigned int uiSize,DWORD dwDecl,LPDIRECT3DRESOURCE8 lpBuffer);
};
class CD3DBufferPools
{
public:
CD3DBufferPools(void);
~CD3DBufferPools(void);
void InitBuffer();
LPDIRECT3DVERTEXBUFFER8 GetVertexBuffer(unsigned int uiSize,DWORD dwDecl,bool bDynamic = false);
LPDIRECT3DINDEXBUFFER8 GetIndexBuffer(unsigned int uiSize,DWORD dwFormat,bool bDynamic = false);
void UnRef(unsigned int iType,LPDIRECT3DRESOURCE8 lpBuffer);
LPDIRECT3DRESOURCE8 CreateBuffer(bool bDynamic,unsigned int iType,int iSizeType,DWORD dwValue,unsigned int uiCustomSize = 0);
// Dynamic Buffer
std::queue<CD3DBufferObj *> m_DVertexBufferPools[D3DBUFFER_SIZENUM -1];
std::vector<CD3DBufferObj *> m_DCustomVertexBufferPools;
unsigned int m_DVertexBufferNums[D3DBUFFER_SIZENUM];
std::queue<CD3DBufferObj *> m_DIndexBufferPools[D3DBUFFER_SIZENUM -1];
std::vector<CD3DBufferObj *> m_DCustomIndexBufferPools;
unsigned int m_DIndexBufferNums[D3DBUFFER_SIZENUM];
// Static Buffer
std::queue<CD3DBufferObj *> m_SVertexBufferPools[D3DBUFFER_SIZENUM -1];
std::vector<CD3DBufferObj *> m_SCustomVertexBufferPools;
unsigned int m_SVertexBufferNums[D3DBUFFER_SIZENUM];
std::queue<CD3DBufferObj *> m_SIndexBufferPools[D3DBUFFER_SIZENUM -1];
std::vector<CD3DBufferObj *> m_SCustomIndexBufferPools;
unsigned int m_SIndexBufferNums[D3DBUFFER_SIZENUM];
};
}}