Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
#pragma once
#pragma warning( disable : 4786 )
#include "../../include/Caldron.h"
#include "Mesh.h"
#include "Texture.h"
namespace Caldron
{
namespace Scene
{
class CStateSet
{
public:
};
class CStateSetMgr
{
public:
// <20>ʱ<EFBFBD>ȭ( InitDevice <20><> <20>ʱ<EFBFBD>ȭ)
static bool _Init( IDirect3DDevice8* pDevice );
// StateSet Manager <20>ܺο<DCBA><CEBF><EFBFBD> d3d device <20><> <20><><EFBFBD><EFBFBD> <20>õ<EFBFBD><C3B5><EFBFBD> state change <20><><EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB><EFBFBD> device <20><> StateSet Mgr <20><> state<74><65> <20><><EFBFBD><EFBFBD>ȭ
static void _GetCurrentDeviceState();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> StateSet <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> D3D Device <20><> <20><><EFBFBD><EFBFBD>
static void _ApplyStateSet( CStateSet* pStateSet );
private:
// <20><> state <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
}
}