Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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#pragma once
#include "./Vector3.h"
namespace CrossM{
namespace Scene{
class CCollisionEllipsoidHelper{
public:
CCollisionEllipsoidHelper();
~CCollisionEllipsoidHelper();
void SetEllipsoidRadius(const Math::VECTOR3& vRadius);
void SetHeightBias(float f);
// height bias <20><> <20><><EFBFBD>õ<EFBFBD> <20><>, <20><>ġ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ʒ<EFBFBD> <20><> <20><> <20>ƹ<EFBFBD><C6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>γ<EFBFBD> <20><> <20><> <20>ִ<EFBFBD>
void SetEllipsoidCenter(const Math::VECTOR3& vCenter);
void SetPosition(const Math::VECTOR3& vPos);
const Math::VECTOR3& GetEllipsoidRadius();
const Math::VECTOR3& GetEllipsoidCenter();
Math::VECTOR3 GetPosition(); // client <20><><EFBFBD><EFBFBD> <20>̿<EFBFBD><CCBF>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ġ
private:
// <20>浹 Ÿ<><C5B8>ü<EFBFBD><C3BC> <20>߽ɰ<DFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Math::VECTOR3 m_vEllipoidCenter;
Math::VECTOR3 m_vEllipsoidRaius;
// client <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̿<EFBFBD><CCBF>ϴ<EFBFBD> <20><EFBFBD><E6B5B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>ü <20>߽<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> bias<61><73>
float m_fHeightBias;
};
}}