Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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// WaveLoader.h: interface for the CWaveLoader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WAVELOADER_H__3687F4CA_E7BA_48A0_93A9_A32858B43DF2__INCLUDED_)
#define AFX_WAVELOADER_H__3687F4CA_E7BA_48A0_93A9_A32858B43DF2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <mmsystem.h>
#include <dsound.h>
#include "DefineSound.h"
#define WAVEFILE_READ 1
#define WAVEFILE_WRITE 2
class CWaveLoader
{
public:
WAVEFORMATEX* m_pwfx; // Pointer to WAVEFORMATEX structure
HMMIO m_hmmio; // MM I/O handle for the WAVE
CHAR* m_pResourceBuffer;
DWORD m_dwSize; // The size of the wave file
BOOL m_bIsReadingFromMemory;
bool m_bEOF;
MMCKINFO m_ck; // Multimedia RIFF chunk
MMCKINFO m_ckRiff; // Use in opening a WAVE file
MMIOINFO m_mmioinfoOut;
DWORD m_dwFlags;
BYTE* m_pbData;
BYTE* m_pbDataCur;
ULONG m_ulDataSize;
protected:
HRESULT ReadMMIO();
HRESULT WriteMMIO( WAVEFORMATEX *pwfxDest );
public:
CWaveLoader();
~CWaveLoader();
bool IsEOF() { return m_bEOF; };
HRESULT Open( LPTSTR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags );
HRESULT OpenFromMemory( BYTE* pbData, ULONG ulDataSize, WAVEFORMATEX* pwfx, DWORD dwFlags );
HRESULT Close();
HRESULT Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead );
HRESULT Write( UINT nSizeToWrite, BYTE* pbData, UINT* pnSizeWrote );
DWORD GetSize();
HRESULT ResetFile();
WAVEFORMATEX* GetFormat() { return m_pwfx; };
};
#endif // !defined(AFX_WAVELOADER_H__3687F4CA_E7BA_48A0_93A9_A32858B43DF2__INCLUDED_)