Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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119
Engine/Zalla3D Base Class/Boost/pool/singleton_pool.hpp
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119
Engine/Zalla3D Base Class/Boost/pool/singleton_pool.hpp
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// Copyright (C) 2000, 2001 Stephen Cleary
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//
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// See http://www.boost.org for updates, documentation, and revision history.
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#ifndef BOOST_SINGLETON_POOL_HPP
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#define BOOST_SINGLETON_POOL_HPP
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#include <boost/pool/poolfwd.hpp>
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// boost::pool
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#include <boost/pool/pool.hpp>
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// boost::details::pool::singleton_default
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#include <boost/pool/detail/singleton.hpp>
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// boost::details::pool::guard
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#include <boost/pool/detail/guard.hpp>
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namespace boost {
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//
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// The singleton_pool class allows other pool interfaces for types of the same
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// size to share the same pool
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//
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template <typename Tag, unsigned RequestedSize,
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typename UserAllocator,
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typename Mutex,
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unsigned NextSize>
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struct singleton_pool
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{
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public:
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typedef Tag tag;
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typedef Mutex mutex;
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typedef UserAllocator user_allocator;
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typedef typename pool<UserAllocator>::size_type size_type;
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typedef typename pool<UserAllocator>::difference_type difference_type;
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BOOST_STATIC_CONSTANT(unsigned, requested_size = RequestedSize);
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BOOST_STATIC_CONSTANT(unsigned, next_size = NextSize);
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private:
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struct pool_type: Mutex
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{
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pool<UserAllocator> p;
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pool_type():p(RequestedSize, NextSize) { }
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};
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typedef details::pool::singleton_default<pool_type> singleton;
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singleton_pool();
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public:
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static void * malloc()
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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return p.p.malloc();
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}
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static void * ordered_malloc()
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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return p.p.ordered_malloc();
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}
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static void * ordered_malloc(const size_type n)
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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return p.p.ordered_malloc(n);
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}
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static bool is_from(void * const ptr)
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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return p.p.is_from(ptr);
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}
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static void free(void * const ptr)
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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p.p.free(ptr);
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}
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static void ordered_free(void * const ptr)
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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p.p.ordered_free(ptr);
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}
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static void free(void * const ptr, const size_type n)
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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p.p.free(ptr, n);
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}
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static void ordered_free(void * const ptr, const size_type n)
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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p.p.ordered_free(ptr, n);
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}
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static bool release_memory()
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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return p.p.release_memory();
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}
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static bool purge_memory()
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{
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pool_type & p = singleton::instance();
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details::pool::guard<Mutex> g(p);
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return p.p.purge_memory();
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}
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};
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} // namespace boost
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#endif
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