Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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41
Engine/Zalla3D Base Class/Error.h
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41
Engine/Zalla3D Base Class/Error.h
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// Error.h: interface for the CError class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_ERROR_H__0F1AE97A_A373_4DE7_B36A_23BE292D42B2__INCLUDED_)
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#define AFX_ERROR_H__0F1AE97A_A373_4DE7_B36A_23BE292D42B2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <string>
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const long MAX_ERRORBUFFER=256;
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class CError
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{
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protected:
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char m_strErrormsg[MAX_ERRORBUFFER];
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public:
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CError();
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virtual ~CError();
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void SetErrorMsg(char *msg)
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{
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strcpy(m_strErrormsg,msg);
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}
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virtual char *GetErrorMsg()
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{
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char msgtemp[MAX_ERRORBUFFER];
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strcpy(msgtemp,"General Error:");
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strcat(msgtemp,m_strErrormsg);
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strcpy(m_strErrormsg,msgtemp);
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return m_strErrormsg;
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}
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CError(char *msg)
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{
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SetErrorMsg(msg);
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}
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};
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#endif // !defined(AFX_ERROR_H__0F1AE97A_A373_4DE7_B36A_23BE292D42B2__INCLUDED_)
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