Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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36
Engine/Zalla3D Base Class/Resource.h
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36
Engine/Zalla3D Base Class/Resource.h
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#pragma once
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#include "./CrossMHeader.h"
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#include "./IResourceMgr.h"
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namespace CROSSM {
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typedef std::map<int , IResourceMgr *> RESOURCETABLE;
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typedef RESOURCETABLE::value_type RESOURCETABLEOBJ;
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typedef RESOURCETABLE::iterator RESOURCETABLEITER;
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class CResource
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{
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public:
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CResource(void);
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~CResource(void);
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void Init();
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void AddResourceMgr(int ,IResourceMgr *);
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void ReleaseAllData();
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void Release();
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void ReleaseObj(int iType,char *pObj);
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void *GetData(int iType,const char *);
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void Update();
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void LockImmediateLoad(int iType);
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void UnlockImmediateLoad(int iType);
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protected:
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RESOURCETABLE m_ResourceMgrMap;
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};
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}
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