Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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27
Engine/Zalla3D Base Class/StateLog.h
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27
Engine/Zalla3D Base Class/StateLog.h
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// StateLog.h: interface for the CStateLog class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_STATELOG_H__1E93C2C5_AF70_4A6C_8AF2_2B66D46A1A36__INCLUDED_)
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#define AFX_STATELOG_H__1E93C2C5_AF70_4A6C_8AF2_2B66D46A1A36__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <stdio.h>
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class CStateLog
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{
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static FILE *m_fp;
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public:
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static void Message(char *strMessage,char *strFilename,int strLine);
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static void Create(char *strFilename);
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CStateLog();
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virtual ~CStateLog();
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};
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#define LogMessage(Msg) CStateLog::Message(Msg,__FILE__,__LINE__)
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#endif // !defined(AFX_STATELOG_H__1E93C2C5_AF70_4A6C_8AF2_2B66D46A1A36__INCLUDED_)
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