Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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Engine/Zalla3D Base Class/Texture.h
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177
Engine/Zalla3D Base Class/Texture.h
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// Texture.h: interface for the CTexture class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_)
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#define AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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//#include <d3d.h>
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#include "list.h"
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#include "TextureContainer.h"
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#include "Exception.h"
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#include "TexttureCacheMgr.h"
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#ifndef ReleasePpo
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#define ReleasePpo(ppo) \
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if (*(ppo) != NULL) \
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{ \
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(*(ppo))->Release(); \
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*(ppo) = NULL; \
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} \
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else (VOID)0
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#endif
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/*
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struct DDS_PIXELFORMAT
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{
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DWORD dwSize;
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DWORD dwFlags;
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DWORD dwFourCC;
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DWORD dwRGBBitCount;
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DWORD dwRBitMask;
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DWORD dwGBitMask;
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DWORD dwBBitMask;
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DWORD dwABitMask;
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};
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struct DDS_HEADER
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{
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DWORD dwSize;
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DWORD dwHeaderFlags;
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DWORD dwHeight;
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DWORD dwWidth;
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DWORD dwPitchOrLinearSize;
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DWORD dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwHeaderFlags
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DWORD dwMipMapCount;
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DWORD dwReserved1[11];
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DDS_PIXELFORMAT ddspf;
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DWORD dwSurfaceFlags;
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DWORD dwCubemapFlags;
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DWORD dwReserved2[3];
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};
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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const DDS_PIXELFORMAT DDSPF_DXT1 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','1'), 0, 0, 0, 0, 0 };
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const DDS_PIXELFORMAT DDSPF_DXT2 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','2'), 0, 0, 0, 0, 0 };
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const DDS_PIXELFORMAT DDSPF_DXT3 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','3'), 0, 0, 0, 0, 0 };
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const DDS_PIXELFORMAT DDSPF_DXT4 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','4'), 0, 0, 0, 0, 0 };
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const DDS_PIXELFORMAT DDSPF_DXT5 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','5'), 0, 0, 0, 0, 0 };
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const DDS_PIXELFORMAT DDSPF_A8R8G8B8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 };
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const DDS_PIXELFORMAT DDSPF_A1R5G5B5 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 16, 0x00007c00, 0x000003e0, 0x0000001f, 0x00008000 };
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const DDS_PIXELFORMAT DDSPF_A4R4G4B4 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 16, 0x0000f000, 0x000000f0, 0x0000000f, 0x0000f000 };
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const DDS_PIXELFORMAT DDSPF_R8G8B8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000 };
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const DDS_PIXELFORMAT DDSPF_R5G6B5 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 16, 0x0000f800, 0x000007e0, 0x0000001f, 0x00000000 };
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#define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
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#define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP
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#define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX
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#define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX
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#define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX
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#define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY
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#define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY
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#define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ
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#define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ
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#define DDS_CUBEMAP_ALLFACES ( DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX |\
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DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY |\
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DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ )
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#define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME
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*/
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#include "dds.h"
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class CTexture
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{
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private:
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static IDirect3DTexture8* ms_pNullTexture;
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static bool ms_bNullTextureMode;
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bool m_bCreateEmpty;
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DWORD m_stage;
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static unsigned char ms_szReadBuffer[ 1398256 * 4 ];
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protected:
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IDirect3DBaseTexture8* m_pddTexture;
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static LPDIRECT3DDEVICE8 ms_pd3dDevice;
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static char m_strPath[TEXTURENAMEBUFFER];
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//char m_strFullName[TEXTURENAMEBUFFER];
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public:
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//static CTextureContainer m_TextureContainer;
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static CTextureCacheMgr m_TextureContainer;
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static int m_SkipMipLevel;
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void Unload();
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char m_strName[TEXTURENAMEBUFFER];
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long m_dwWidth,m_dwHeight;
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void Unlock();
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void* Lock();
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HRESULT LoadAllMipSurfaces(LPDIRECT3DBASETEXTURE8 ptex, long numMips, FILE *fp);
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void FillColor(DWORD color);
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void SetMipmapSkipLevel(int nSkip){m_SkipMipLevel=nSkip;};
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void CreateEmpty(long lSx,long lSy,D3DFORMAT format=D3DFMT_A8R8G8B8,D3DPOOL pool=D3DPOOL_MANAGED,long mip=0);
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void DeleteTexture();
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static void SetPath(char *strPath){strcpy(m_strPath,strPath);};
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static const char* GetPath(){ return m_strPath; };
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IDirect3DBaseTexture8* GetTexture();
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void ReadDDSTexture( LPDIRECT3DBASETEXTURE8& pddsTemp,int nMethod );
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virtual void Load(char *filename,DWORD stage=0);
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static void Init(LPDIRECT3DDEVICE8 pd3dDevice);
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static void Close();
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CTexture();
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// <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
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static void ChangeTextureIntension( byte *pImage, int iSize, float fColorFactor);
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void CreateEmptyTexture( unsigned int uiX, unsigned int uiY, unsigned int uiMip,D3DFORMAT dFormat, D3DPOOL dPool);
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void FillTexture( byte * pByte);
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virtual ~CTexture();
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// <20><>ȯ <20>߰<EFBFBD>
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void SetBitTexture16( int iWidth, int iHeight, WORD* pSrc ) ;
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void SetBitTexture32( int iWidth, int iHeight, DWORD* pSrc ) ;
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static void NullTextureMode(bool bNullTexture);
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};
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#endif // !defined(AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_)
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