Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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28
Engine/Zalla3D Base Class/VertexBuffer.h
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28
Engine/Zalla3D Base Class/VertexBuffer.h
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// VertexBuffer.h: interface for the CVertexBuffer class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_)
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#define AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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#include "Exception.h"
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class CVertexBuffer
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{
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static LPDIRECT3D8 m_pD3D;
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public:
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void Render(LPDIRECT3DDEVICE8 pd3dDevice,WORD *pIndices,long &nIndices);
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DWORD m_nVertex;
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LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
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DWORD m_FVF;
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void Create();
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CVertexBuffer();
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virtual ~CVertexBuffer();
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};
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#endif // !defined(AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_)
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