Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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// VertexBuffer.h: interface for the CVertexBuffer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_)
#define AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "Exception.h"
class CVertexBuffer
{
static LPDIRECT3D8 m_pD3D;
public:
void Render(LPDIRECT3DDEVICE8 pd3dDevice,WORD *pIndices,long &nIndices);
DWORD m_nVertex;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
DWORD m_FVF;
void Create();
CVertexBuffer();
virtual ~CVertexBuffer();
};
#endif // !defined(AFX_VERTEXBUFFER_H__17331CD7_3932_4E36_8DE5_FB7F04C996AA__INCLUDED_)