Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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34
Engine/Zalla3D Base Class/Z3DByteDataObj.h
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34
Engine/Zalla3D Base Class/Z3DByteDataObj.h
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#pragma once
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#include "CrossMHeader.h"
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namespace CROSSM {
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class CZ3DByteDataObj
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{
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public:
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CZ3DByteDataObj(void);
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~CZ3DByteDataObj(void);
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bool LoadByte(const char *strFileName,long lOffset = 0 );
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bool SaveByte(const char *strFileName,long lOffset = 0 );
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long GetByteSize() { return m_lSize; }
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long GetReadPos() { return m_lReadPos;}
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void SetReadPos(long lPos) { m_lReadPos = lPos;}
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unsigned char *GetReadPtr();
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long Read(void *ptr,size_t UnitSize,int iNum);
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long Write(void *ptr,size_t UnitSize,int iNum);
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protected:
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unsigned char *m_pBytes;
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long m_lSize;
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long m_lReadPos;
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};
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}
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