Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
25
Engine/Zalla3D Scene Class/BillboardParticle.cpp
Normal file
25
Engine/Zalla3D Scene Class/BillboardParticle.cpp
Normal file
@@ -0,0 +1,25 @@
|
||||
// BillboardParticle.cpp: implementation of the CBillboardParticle class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "BillboardParticle.h"
|
||||
#include "GMMemory.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CBillboardParticle::CBillboardParticle()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CBillboardParticle::~CBillboardParticle()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBillboardParticle::Create(vector3 vecPos)
|
||||
{
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user