Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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29
Engine/Zalla3D Scene Class/CircleParticle.h
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29
Engine/Zalla3D Scene Class/CircleParticle.h
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// CircleParticle.h: interface for the CCircleParticle class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_CIRCLEPARTICLE_H__46C31B75_D404_429C_9E90_E3AFE811CE52__INCLUDED_)
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#define AFX_CIRCLEPARTICLE_H__46C31B75_D404_429C_9E90_E3AFE811CE52__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Particle.h"
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class CCircleParticle : public CParticle
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{
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public:
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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vector3 m_vecPos,m_vecTarget,m_vecNowPos;
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float m_fNowVelocity,m_fAcceleration;
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float m_TotalRemainTime;
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float m_NowTime;
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bool Update(float fUpdateTime);
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void Create(vector3 vecPos,vector3 vecTarget);
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CCircleParticle();
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virtual ~CCircleParticle();
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};
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#endif // !defined(AFX_CIRCLEPARTICLE_H__46C31B75_D404_429C_9E90_E3AFE811CE52__INCLUDED_)
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