Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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#ifndef __CFOGMANAGER_H__
#define __CFOGMANAGER_H__
#pragma once
#include "FogScene.h"
class CFogManager {
public:
CFogManager();
~CFogManager();
int SetFog(int num);
int UpdateFog(int secx,int secy);
int UpdateFog(int num);
int FindFog(float ,float ,float );
int Render();
int Render(int num);
void Insert_Fog();
void CalculateLod();
vector<CFogScene *> m_FogUnit;
int m_FogNum;
private:
};
#endif