Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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69
Engine/Zalla3D Scene Class/H3DOutfitTable.h
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69
Engine/Zalla3D Scene Class/H3DOutfitTable.h
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// H3DOutfitTable.h: interface for the CH3DOutfitTable class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_H3DOUTFITTABLE_H__145CF134_819E_4958_8C2D_7413F1D28089__INCLUDED_)
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#define AFX_H3DOUTFITTABLE_H__145CF134_819E_4958_8C2D_7413F1D28089__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "misc.h"
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#include <map>
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#include <vector>
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struct H3DOutfitElement
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{
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void Flush()
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{
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int i;
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for( i = 0; i < lMeshCount; ++i )
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{
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SAFE_DELETEA( pszMeshName[i] );
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}
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SAFE_DELETEA( pszMeshName );
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for( i = 0; i < lTexCount; ++i )
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{
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SAFE_DELETEA( pszTexName[i] );
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}
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SAFE_DELETEA( pszTexName );
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SAFE_DELETEA( szSetItemName );
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SAFE_DELETEA( szItemName );
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}
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H3DOutfitElement()
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{
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szSetItemName = NULL; // <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD><C8AD><EFBFBD>ش<EFBFBD>.
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}
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char* szItemName;
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char* szSetItemName;
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long lMeshCount;
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long lTexCount;
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char** pszMeshName;
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char** pszTexName;
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};
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class CH3DOutfitTable
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{
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public:
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CH3DOutfitTable();
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~CH3DOutfitTable();
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bool Load( const char* szFileName );
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bool GetOutfit( H3DOutfitElement* &pOutfit, char* szOutfitName );
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protected:
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bool AddItem( H3DOutfitElement &outfit );
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std::map<char*, H3DOutfitElement, szi_less> m_mapName2Outfit;
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//std::vector<char*> m_vec_szOutfitItemName;
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};
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#endif // !defined(AFX_H3DOUTFITTABLE_H__145CF134_819E_4958_8C2D_7413F1D28089__INCLUDED_)
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