Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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36
Engine/Zalla3D Scene Class/InHouseObjectMap.cpp
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36
Engine/Zalla3D Scene Class/InHouseObjectMap.cpp
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// InHouseObjectMap.cpp: implementation of the CInHouseObjectMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "InHouseObjectMap.h"
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#include "GMMemory.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CInHouseObjectMap::CInHouseObjectMap()
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{
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}
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CInHouseObjectMap::~CInHouseObjectMap()
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{
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for(int i=0;i<(int)m_strObjectNameList.size();i++)
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{
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if(m_strObjectNameList[i]) {
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delete[] m_strObjectNameList[i];
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m_strObjectNameList[i] = NULL;
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}
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}
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m_strObjectNameList.clear();
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for(int i=0;i<(int)m_strLightNameList.size();i++)
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{
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if(m_strLightNameList[i]) {
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delete[] m_strLightNameList[i];
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m_strLightNameList[i] = NULL;
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}
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}
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m_strLightNameList.clear();
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}
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