Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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// LightContainer.h: interface for the CLightContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LIGHTCONTAINER_H__0471965C_61AD_4869_89DB_11720B5E2361__INCLUDED_)
#define AFX_LIGHTCONTAINER_H__0471965C_61AD_4869_89DB_11720B5E2361__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "LightObject.h"
#include "BaseDataDefine.h"
#include <vector>
class CLightContainer
{
class LightObjectNode
{
public:
long m_nUsed;
char m_strLightName[MAX_NAMEBUFFER];
CLightObject *m_pLightObject;
LightObjectNode(CLightObject *pLightObject,char *strLightName)
{
strcpy(m_strLightName,strLightName);
m_pLightObject=pLightObject;
m_nUsed=1;
}
};
std::vector<LightObjectNode*> m_LightContainer;
public:
void DeleteAllObject();
void DeleteLightObject(char *strLightObjectName,float fLightRange,color LightColor);
void Load(char *strLightObjectName,float fLightRange,color LightColor);
CLightObject * GetLightObject(char *strLightObjectName,float fLightRange,color LightColor);
CLightContainer();
virtual ~CLightContainer();
};
#endif // !defined(AFX_LIGHTCONTAINER_H__0471965C_61AD_4869_89DB_11720B5E2361__INCLUDED_)