Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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// ObjectContainer.h: interface for the CObjectContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OBJECTCONTAINER_H__0BA964B1_EE00_4AC8_AE46_07623AB11A0C__INCLUDED_)
#define AFX_OBJECTCONTAINER_H__0BA964B1_EE00_4AC8_AE46_07623AB11A0C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <vector>
#include "BaseDataDefine.h"
#include "MeshObject.h"
class CObjectContainer
{
class ObjectNode
{
public:
long m_nUsed;
char m_strObjectName[MAX_NAMEBUFFER];
CMeshObject *m_pObject;
bool m_isAlpha;
bool m_isLight;
ObjectNode(CMeshObject *pObject,char *strObjectName,bool isAlpha,bool isLight)
{
strcpy(m_strObjectName,strObjectName);
strupr(m_strObjectName); // <20≯<EFBFBD><CCB8><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EBB9AE>ȭ. <20>񱳽<EFBFBD> <20><EFBFBD>ڷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ұ<EFBFBD>
m_pObject=pObject;
m_isAlpha=isAlpha;
m_isLight=isLight;
m_nUsed=1;
}
};
std::vector<ObjectNode*> m_ObjectContainer;
public:
void DeleteAllObject();
void DeleteObject(char *strObjectName,bool isAlpha,bool isLight);
void Load(char *strObjectName,bool isAlpha,bool isLight);
CMeshObject* GetObject(char *strObjectName,bool isAlpha,bool isLight);
CObjectContainer();
virtual ~CObjectContainer();
};
#endif // !defined(AFX_OBJECTCONTAINER_H__0BA964B1_EE00_4AC8_AE46_07623AB11A0C__INCLUDED_)