Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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54
Engine/Zalla3D Scene Class/OctreeScene.h
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54
Engine/Zalla3D Scene Class/OctreeScene.h
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// OctreeScene.h: interface for the COctreeScene class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_OCTREESCENE_H__87C08805_348B_4734_8F20_9353BDC89A05__INCLUDED_)
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#define AFX_OCTREESCENE_H__87C08805_348B_4734_8F20_9353BDC89A05__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "./Octree.h"
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#include "../zalla3d base class/ResourceObj.h"
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#include <vector>
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//#include <src/base/LoadedObj.h>
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class COctreeScene : public CROSSM::CResourceObj
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{
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public:
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void CullRay(vector3 vecStart,vector3 vecDir,float fLens,std::vector<PolyNode*> &CullPoly);
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void CullFrustum(CViewCamera *pCamera,std::vector<PolyNode*> &CullPoly);
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void CullSphere(vector3 vecCenter,float fRad,std::vector<PolyNode*> &CullPoly);
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void Load(FILE *fp);
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void Save(FILE *fp);
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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void RenderOctreeTriangle(IDirect3DDevice8* pDevice);
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void GenerateOctree();
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void AddPoly(vector3 *vecPoly);
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COctreeScene();
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virtual ~COctreeScene();
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virtual bool Load();
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virtual bool PostLoad();
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virtual bool Unload();
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COctree *m_pOctree;
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// <20>浹 <20>Ͼ <20><> true
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bool CollisionToRay(const D3DXVECTOR3 &vecStart,const D3DXVECTOR3 &vecDir,const float &fDist);
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bool CollisionTriangleToRay(long iFaceIndex,const D3DXVECTOR3 &vecStart,const D3DXVECTOR3 &vecDir,const float &fDist);
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protected:
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void BuildRenderVertex();
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std::vector<PolyNode *> m_PolyList;
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std::vector<vector3> m_vecRenderVertex;
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};
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#endif // !defined(AFX_OCTREESCENE_H__87C08805_348B_4734_8F20_9353BDC89A05__INCLUDED_)
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