Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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#pragma once
// forward decl.
struct IDirect3DDevice8;
struct vector3;
class CRenderBoundingBox
{
public:
static void Render(IDirect3DDevice8* pDevice, const vector3 &vMin, const vector3 &vMax);
private:
// <20><>üȭ<C3BC><C8AD>Ű<EFBFBD><C5B0> <20>ʴ<EFBFBD> <20><>ƿ<EFBFBD><C6BF>ƼŬ<C6BC><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȭ
CRenderBoundingBox() {}
~CRenderBoundingBox() {}
};