Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
18
Engine/Zalla3D Scene Class/RenderBoundingBox.h
Normal file
18
Engine/Zalla3D Scene Class/RenderBoundingBox.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
// forward decl.
|
||||
struct IDirect3DDevice8;
|
||||
struct vector3;
|
||||
|
||||
|
||||
|
||||
class CRenderBoundingBox
|
||||
{
|
||||
public:
|
||||
static void Render(IDirect3DDevice8* pDevice, const vector3 &vMin, const vector3 &vMax);
|
||||
|
||||
private:
|
||||
// <20><>üȭ<C3BC><C8AD>Ű<EFBFBD><C5B0> <20>ʴ<EFBFBD> <20><>ƿ<EFBFBD><C6BF>ƼŬ<C6BC><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȭ
|
||||
CRenderBoundingBox() {}
|
||||
~CRenderBoundingBox() {}
|
||||
};
|
||||
Reference in New Issue
Block a user