Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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// SceneLayerError.h: interface for the CSceneLayerError class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)
#define AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <error.h>
class CSceneLayerError : public CError
{
public:
char *GetErrorMsg()
{
char msgtemp[MAX_ERRORBUFFER];
strcpy(msgtemp,"Scene Layer Error:");
strcat(msgtemp,m_strErrormsg);
strcpy(m_strErrormsg,msgtemp);
return m_strErrormsg;
};
CSceneLayerError();
virtual ~CSceneLayerError();
CSceneLayerError(char *msg)
{
SetErrorMsg(msg);
};
};
#endif // !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)