Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
128
Engine/Zalla3D Scene Class/SceneNode.cpp
Normal file
128
Engine/Zalla3D Scene Class/SceneNode.cpp
Normal file
@@ -0,0 +1,128 @@
|
||||
// SceneNode.cpp: implementation of the CSceneNode class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "SceneNode.h"
|
||||
#include "SceneManager.h"
|
||||
#include "GMMemory.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSceneNode::CSceneNode()
|
||||
{
|
||||
m_pChild=m_pNext=0;
|
||||
}
|
||||
|
||||
CSceneNode::~CSceneNode()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool CSceneNode::isCulling()
|
||||
{
|
||||
/*
|
||||
vector3 vecInter=m_vecMaxBox-m_vecMinBox;
|
||||
|
||||
matrix matTrans;
|
||||
|
||||
vector3 vecMiddlePos=m_vecMinBox+m_vecMaxBox;
|
||||
vecMiddlePos*=0.5f;
|
||||
vector3 vecRad=m_vecMaxBox-vecMiddlePos;
|
||||
float fRad=vecRad.GetLens();
|
||||
|
||||
matTrans.Translation(vecMiddlePos);
|
||||
matTrans=m_AccumulateTM*matTrans;
|
||||
vecMiddlePos=matTrans.GetLoc();
|
||||
*/
|
||||
/*
|
||||
matrix matTrans;
|
||||
matTrans.Translation(m_vecMiddle);
|
||||
matTrans=m_AccumulateTM*matTrans;
|
||||
vector3 vecPos=matTrans.GetLoc();
|
||||
*/
|
||||
/*
|
||||
CSceneManager::GetCamera()->m_vecFrustumNormal[0];
|
||||
m_vecFrustumLeft;
|
||||
CSceneManager::GetCamera()->m_vecFrustumNormal[1];
|
||||
m_vecFrustumRight;
|
||||
CSceneManager::GetCamera()->m_vecFrustumNormal[2];
|
||||
|
||||
CSceneManager::GetCamera()->m_vecFrustumTop
|
||||
CSceneManager::GetCamera()->m_vecFrustumBottom
|
||||
*/
|
||||
|
||||
|
||||
vector3 vecPos;//=m_AccumulateTM.GetLoc();
|
||||
vecPos.x=m_AccumulateTM._41;
|
||||
vecPos.y=m_AccumulateTM._42;
|
||||
vecPos.z=m_AccumulateTM._43;
|
||||
/*
|
||||
|
||||
CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[2],CSceneManager::GetCamera()->m_vecFrustumLeft[0]);
|
||||
CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumLeft);
|
||||
|
||||
CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[3],CSceneManager::GetCamera()->m_vecFrustumRight[0]);
|
||||
CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumRight);
|
||||
|
||||
CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[0],CSceneManager::GetCamera()->m_vecFrustumTop[0]);
|
||||
CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumTop);
|
||||
|
||||
CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[1],CSceneManager::GetCamera()->m_vecFrustumBottom[0]);
|
||||
CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumBottom);
|
||||
*/
|
||||
|
||||
if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[2],CSceneManager::GetCamera()->m_vecFrustumLeft[0])<0 )
|
||||
return false;
|
||||
if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[3],CSceneManager::GetCamera()->m_vecFrustumRight[0])<0)
|
||||
return false;
|
||||
if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[0],CSceneManager::GetCamera()->m_vecFrustumTop[0]) < 0)
|
||||
return false;
|
||||
if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[1],CSceneManager::GetCamera()->m_vecFrustumBottom[0]) < 0)
|
||||
return false;
|
||||
return true;
|
||||
/*
|
||||
|
||||
|
||||
if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumLeft)<0 )
|
||||
return false;
|
||||
if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumRight) < 0)
|
||||
return false;
|
||||
if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumTop) < 0)
|
||||
return false;
|
||||
if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumBottom) < 0)
|
||||
return false;
|
||||
return true;
|
||||
*/
|
||||
}
|
||||
void CSceneNode::Init()
|
||||
{
|
||||
if( m_vecMaxBox.GetLens() >= m_vecMinBox.GetLens() )
|
||||
m_fRad=m_vecMaxBox.GetLens();
|
||||
else
|
||||
m_fRad=m_vecMinBox.GetLens();
|
||||
/*
|
||||
vector3 vecInter=m_vecMaxBox-m_vecMinBox;
|
||||
m_vecMiddle=m_vecMinBox+m_vecMaxBox;
|
||||
m_vecMiddle*=0.5f;
|
||||
vector3 vecRad=m_vecMaxBox-m_vecMiddle;
|
||||
m_fRad=vecRad.GetLens();
|
||||
*/
|
||||
}
|
||||
|
||||
bool CSceneNode::isAABBCulling()
|
||||
{
|
||||
vector3 vecPos=m_AccumulateTM.GetLoc();
|
||||
vector3 vecMaxBox=m_vecMaxBox+vecPos;
|
||||
vector3 vecMinBox=m_vecMinBox+vecPos;
|
||||
|
||||
if( CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumTop,-CSceneManager::GetCamera()->m_vecFrustumNormal[0],vecMaxBox,vecMinBox) < 0.0f &&
|
||||
CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumBottom,-CSceneManager::GetCamera()->m_vecFrustumNormal[1],vecMaxBox,vecMinBox) < 0.0f &&
|
||||
CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumLeft,-CSceneManager::GetCamera()->m_vecFrustumNormal[2],vecMaxBox,vecMinBox) < 0.0f &&
|
||||
CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumRight,-CSceneManager::GetCamera()->m_vecFrustumNormal[3],vecMaxBox,vecMinBox) < 0.0f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
Reference in New Issue
Block a user