Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Engine/Zalla3D Scene Class/SectorDungeonMap.h
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20
Engine/Zalla3D Scene Class/SectorDungeonMap.h
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// SectorDungeon.h: interface for the CSectorDungeon class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_)
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#define AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CSectorDungeonMap
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{
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public:
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CSectorDungeonMap();
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virtual ~CSectorDungeonMap();
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};
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#endif // !defined(AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_)
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