Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
24
Engine/Zalla3D Scene Class/SectorMeshMap.cpp
Normal file
24
Engine/Zalla3D Scene Class/SectorMeshMap.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
// SectorMeshMap.cpp: implementation of the CSectorMeshMap class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "SectorMeshMap.h"
|
||||
#include "GMMemory.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSectorMeshMap::CSectorMeshMap()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CSectorMeshMap::~CSectorMeshMap()
|
||||
{
|
||||
for(int i=0;i<(int)m_strObjectName.size();i++)
|
||||
{
|
||||
delete[] m_strObjectName[i];
|
||||
}
|
||||
m_strObjectName.clear();
|
||||
}
|
||||
Reference in New Issue
Block a user