Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Engine/Zalla3D Scene Class/SectorMustDivideVertexMap.h
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27
Engine/Zalla3D Scene Class/SectorMustDivideVertexMap.h
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// SectorMustDivideVertexMap.h: interface for the CSectorMustDivideVertexMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_)
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#define AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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#include <vector>
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#include "SectorDefine.h"
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class CSectorMustDivideVertexMap
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{
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public:
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int m_IndexX,m_IndexY;
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std::vector<POINT> m_ptMustDivideVertexPosList;
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int m_pLeftNodeList[1<<(VARIANCE_DEPTH)],m_pRightNodeList[1<<(VARIANCE_DEPTH)];
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//List<int*> m_pLeftNodeList,m_pRightNodeList;
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CSectorMustDivideVertexMap();
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virtual ~CSectorMustDivideVertexMap();
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};
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#endif // !defined(AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_)
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