Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Engine/Zalla3D Scene Class/WBLightMapTex.h
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26
Engine/Zalla3D Scene Class/WBLightMapTex.h
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// WBLightMapTex.h: interface for the WBLightMapTex class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_)
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#define AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class WBLightMapTex
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{
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public:
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WBLightMapTex(int sx,int sy,int bp=3);
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virtual ~WBLightMapTex();
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unsigned char *bmp; //!< the light maps bitmap
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int sizex, //!< x size of the picture (power of 2)
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sizey; //!< y size of the picture (power of 2)
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int bytesx, //!< number of bytes per line (sizex*bytespixel)
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bytesxy; //!< total bytes of the bitmap (bytesx*sizey)
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int bytespixel; //!< the light map bytes per pixel (3: RGB, 4: RGBA)
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};
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#endif // !defined(AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_)
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