Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Engine/Zalla3D Scene Class/Z3DAniMixer.h
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63
Engine/Zalla3D Scene Class/Z3DAniMixer.h
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// Z3DAniMixer.h: interface for the CZ3DAniMixer class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DANIMIXER_H__04DC980C_7996_47FE_BF88_BF0EB534AEA5__INCLUDED_)
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#define AFX_Z3DANIMIXER_H__04DC980C_7996_47FE_BF88_BF0EB534AEA5__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Z3DSkeletonObject.h"
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#include "Z3DAniHolder.h"
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#include "vector.h"
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#include "quaternion.h"
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struct Z3D_POSNDIR
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{
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vector3 pos;
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quaternion dir;
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};
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class CZ3DAniMixer
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{
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public:
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CZ3DAniMixer();
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virtual ~CZ3DAniMixer();
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bool Init( CZ3DSkeletonObject* pSkel, const matrix* pLocalizer, Z3DAniHolder* pAniHolder, Z3DAniHolder* pAddonAniHolder, long lSkelCount, long lAniHolderCount );
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void Swap( long lAniHolderIndex, bool bTransitFlag = true );
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void Mix();
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void SetAddonFactorPeak( float f )
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{
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m_fAddonFactorPeak = f;
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}
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void SustainLast( bool b )
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{
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m_bSustainLast = b;
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}
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protected:
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Z3D_POSNDIR* m_apOperand[2];
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long* m_pActiveIndex;
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bool* m_pTransitFlag;
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long m_lSkelCount;
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long m_lAniHolderCount;
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float m_fAddonFactorPeak;
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bool m_bSustainLast;
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CZ3DSkeletonObject* m_rpSkeleton;
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Z3DAniHolder* m_rpAniHolder;
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Z3DAniHolder* m_rpAddonAniHolder;
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float GetAddFactorCurve( float fCurrent, float fAniLength );
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};
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#endif // !defined(AFX_Z3DANIMIXER_H__04DC980C_7996_47FE_BF88_BF0EB534AEA5__INCLUDED_)
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