Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
68
Engine/Zalla3D Scene Class/Z3DAnimationController.h
Normal file
68
Engine/Zalla3D Scene Class/Z3DAnimationController.h
Normal file
@@ -0,0 +1,68 @@
|
||||
// Z3DAnimationController.h: interface for the CZ3DAnimationController class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_Z3DANIMATIONCONTROLLER_H__3CA8D861_B23B_11D4_AD2B_0000E8EB4C69__INCLUDED_)
|
||||
#define AFX_Z3DANIMATIONCONTROLLER_H__3CA8D861_B23B_11D4_AD2B_0000E8EB4C69__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "vector.h"
|
||||
#include "quaternion.h"
|
||||
#include "misc.h"
|
||||
|
||||
#include "Z3DMath.h"
|
||||
|
||||
#pragma pack(push, Z3D_ALIGN4)
|
||||
#pragma pack(4)
|
||||
|
||||
|
||||
struct Z3DPosKey
|
||||
{
|
||||
short tick;
|
||||
vector3 pos;
|
||||
};
|
||||
|
||||
struct Z3DRotKey
|
||||
{
|
||||
short tick;
|
||||
quaternion rot;
|
||||
};
|
||||
|
||||
struct Z3DAnimationController
|
||||
{
|
||||
//vector3 m_TMPos;
|
||||
//quaternion m_TMRot;
|
||||
|
||||
Z3DPosKey* m_pPosKeys;
|
||||
short m_sPosKeyCount;
|
||||
|
||||
Z3DRotKey* m_pRotKeys;
|
||||
short m_sRotKeyCount;
|
||||
|
||||
void GetInterpolatedKeyframe( float t, vector3& v, quaternion& q );
|
||||
void GetDifferentiatedKeyframe( float t, float t_prev, vector3& vDiff, quaternion& q );
|
||||
|
||||
Z3DAnimationController()
|
||||
{
|
||||
m_pPosKeys = NULL;
|
||||
m_pRotKeys = NULL;
|
||||
|
||||
m_sPosKeyCount = 0;
|
||||
m_sRotKeyCount = 0;
|
||||
}
|
||||
|
||||
~Z3DAnimationController()
|
||||
{
|
||||
SAFE_DELETEA( m_pPosKeys );
|
||||
SAFE_DELETEA( m_pRotKeys );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
#pragma pack(pop, Z3D_ALIGN4)
|
||||
|
||||
#endif // !defined(AFX_Z3DANIMATIONCONTROLLER_H__3CA8D861_B23B_11D4_AD2B_0000E8EB4C69__INCLUDED_)
|
||||
Reference in New Issue
Block a user