Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SectorLandscapeEffectMap.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SectorLight.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SectorMeshMap.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SectorMustDivideVertexMap.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SectorPlantMap.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SectorScene.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SectorWaterMap.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SectorWideMap.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Shader.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="ShaderScene.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="ShadowVolume.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SimpleParser.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SimpleString.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SkyScene.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SmokeParticle.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SnowFall.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="STL.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="SunScene.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="TreeScene.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="TriTreeNode.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="ViewFrustum.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="WaterScene.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="WaterW.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="WaveLine.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="WBLightMap.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="WBLightMapBuild.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="WBLightMapGenerator.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="WBLightMapTex.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="WeatherManager.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DAniHolder.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DAniKeyPack.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DAnimationController.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DAniMixer.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DAttachment.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DBladeTrail.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DBoundingVolumeObject.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DCacheMgr.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DChrEventGenerator.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DContainer.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DGCMDS.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DGeneralChrModel.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DGlowHandler.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DGradeEffectHandler.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DManagedObject.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DMapTok2FileName.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DMaskedStream.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DMath.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DMultipartPortion.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DMultipartSkin.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DObject.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DRenderable.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DSkeletonObject.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DStringTable.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DTexture.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DTexturePiece.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DTYPES.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="Z3DWeapon.h">
<Filter>헤더 파일</Filter>
</ClInclude>
<ClInclude Include="BaseDataDefine.h">
<Filter>DataDefine</Filter>
</ClInclude>
<ClInclude Include="BspDataDefine.h">
<Filter>DataDefine</Filter>
</ClInclude>
<ClInclude Include="RenderOption.h">
<Filter>DataDefine</Filter>
</ClInclude>
<ClInclude Include="SectorDefine.h">
<Filter>DataDefine</Filter>
</ClInclude>
<ClInclude Include="Z3D_CONSTANTS.h">
<Filter>DataDefine</Filter>
</ClInclude>
<ClInclude Include="Z3D_GLOBALS.h">
<Filter>DataDefine</Filter>
</ClInclude>
<ClInclude Include="Z3DCharacterModel.h">
<Filter>DataDefine</Filter>
</ClInclude>
<ClInclude Include="Z3DEventSignal.h">
<Filter>DataDefine</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
</Project>