Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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34
Library/dxx8/include/DShowIDL/dmodshow.idl
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34
Library/dxx8/include/DShowIDL/dmodshow.idl
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//------------------------------------------------------------------------------
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// File: DMODShow.idl
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//
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// Desc: This file will be processed by the MIDL tool to
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// produce dmodshow.h and proxy-stub code.
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//
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// Copyright (c) 1999-2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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import "unknwn.idl";
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import "objidl.idl";
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import "mediaobj.idl";
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// 94297043-bd82-4dfd-b0de-8177739c6d20
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cpp_quote("DEFINE_GUID(CLSID_DMOWrapperFilter, 0x94297043,0xbd82,0x4dfd,0xb0,0xde,0x81,0x77,0x73,0x9c,0x6d,0x20);")
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// bcd5796c-bd52-4d30-ab76-70f975b89199
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cpp_quote("DEFINE_GUID(CLSID_DMOFilterCategory,0xbcd5796c,0xbd52,0x4d30,0xab,0x76,0x70,0xf9,0x75,0xb8,0x91,0x99);")
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[
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object,
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uuid(52d6f586-9f0f-4824-8fc8-e32ca04930c2),
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]
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interface IDMOWrapperFilter : IUnknown
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{
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// Init is passed in the clsid (so it can call CoCreateInstance)
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// and the catgory under which the DMO lives.
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// Note that catDMO can be CLSID_NULL, in which case no special
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// category-specific processing will be invoked in the wrapper filter.
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HRESULT Init(REFCLSID clsidDMO, REFCLSID catDMO);
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}
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