Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Library/dxx8/include/activecf.h
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Library/dxx8/include/activecf.h
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//------------------------------------------------------------------------------
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// File: ActiveCf.h
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//
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// Desc: Contains the data formats for the transfer of VfW4 filters via the
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// clipboard.
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//
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// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#define CFSTR_VFW_FILTERLIST "Video for Windows 4 Filters"
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typedef struct tagVFW_FILTERLIST{
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UINT cFilters; // number of CLSIDs in aClsId
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CLSID aClsId[1]; // ClsId of each filter
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} VFW_FILTERLIST;
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