Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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/*++
Copyright (C) Microsoft Corporation, 1996 - 2001
Module Name:
ksguid.h
Abstract:
Define guids for non-C++.
--*/
#define INITGUID
#include <guiddef.h>
#if defined( DEFINE_GUIDEX )
#undef DEFINE_GUIDEX
#endif
#define DEFINE_GUIDEX(name) EXTERN_C const CDECL GUID __declspec(selectany) name = { STATICGUIDOF(name) }
#ifndef STATICGUIDOF
#define STATICGUIDOF(guid) STATIC_##guid
#endif // !defined(STATICGUIDOF)
#if !defined( DEFINE_WAVEFORMATEX_GUID )
#define DEFINE_WAVEFORMATEX_GUID(x) (USHORT)(x), 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71
#endif