Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Library/dxx8/samples/Multimedia/Demos/DMBoids/readme.txt
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Library/dxx8/samples/Multimedia/Demos/DMBoids/readme.txt
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//-----------------------------------------------------------------------------
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//
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// Sample Name: DMBoids Sample
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//
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// Copyright <20> 1999-2001 Microsoft Corp. All Rights Reserved.
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//
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// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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DMBoids is a version of Boids that adds DirectMusic support. As objects fly
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over a simple landscape, the music responds to user input and events on the
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screen.
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Path
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====
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Source: DXSDK\Samples\Multimedia\Dmusic\DMBoids
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Executable: DXSDK\Samples\Multimedia\DMusic\Bin
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User's Guide
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============
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Press F10 to access the main menu. The Drivers menu allows you to change the
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driver, device, and video mode. The application runs only in full-screen
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modes.
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The A (alignment), C (cohesion) and O (obstacle) keys alter behavior of the
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boids in various ways as long as they are held down.
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Hold down the S key or the spacebar and the birds flock in closer. Release
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the key and they spread apart. Note the use of motifs to track this
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behavior.
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Hold down the M key and the birds wander off their path. Notice that the
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music completely changes. Release and the birds will eventually get back on
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the path.
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Press the ESC key to quit.
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Programming Notes
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=================
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DirectMusic features illustrated include the following:
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Software synthesis with DLS. In addition to the musical instruments
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from the GS sound set, the application uses custom downloadable sounds
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such as the voices that appear to come from the planets.
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Composing and performing style-based segments.
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Musical transitions using style-based motifs and segment cues.
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Echo/articulation tool coded that uses the proximity of the birds to
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adjust the echoes and note durations of the music as it plays.
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