Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//-----------------------------------------------------------------------------
// File: GameMenu.h
//
// Desc: Code for in-game menus
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef GAMEMENU_H
#define GAMEMENU_H
//-----------------------------------------------------------------------------
// Name: class CMenuItem
// Desc:
//-----------------------------------------------------------------------------
class CMenuItem
{
public:
TCHAR strLabel[80];
DWORD dwID;
CMenuItem* pParent;
CMenuItem* pChild[10];
DWORD dwNumChildren;
DWORD dwSelectedMenu;
public:
HRESULT Render( LPDIRECT3DDEVICE8 pd3dDevice, CD3DFont* pFont );
CMenuItem* Add( CMenuItem* );
CMenuItem( TCHAR* strLabel, DWORD dwID );
~CMenuItem();
};
#endif