Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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84
Library/dxx8/samples/Multimedia/Demos/Duel/resource.h
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84
Library/dxx8/samples/Multimedia/Demos/Duel/resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by duel.rc
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//
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#define IDS_WIZARD_FONTNAME 6
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#define IDS_WIZARD_TITLE 7
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#define IDS_WIZARD_TITLE_SP 8
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#define IDS_WIZARD_TITLE_GS 9
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#define IDS_WIZARD_TITLE_JS 10
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#define IDS_WIZARD_TITLE_HS 11
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#define IDS_DUEL_HELP 12
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#define IDS_DDRAW_ERROR_DDC 16
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#define IDS_DDRAW_ERROR_SCL 17
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#define IDS_DDRAW_ERROR_SDM 18
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#define IDS_DDRAW_ERROR_CREATESURFACE 19
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#define IDS_DDRAW_ERROR_GAS 20
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#define IDS_DDRAW_ERROR_CC 21
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#define IDS_DDRAW_ERROR_SH 22
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#define IDS_DDRAW_ERROR_SC 23
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#define IDS_DDRAW_ERROR_CSN 28
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#define IDS_DDRAW_ERROR_RS 29
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#define IDS_DINPUT_ERROR_DIC 32
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#define IDS_DINPUT_ERROR_ED 33
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#define IDS_DINPUT_ERROR_CD 34
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#define IDS_DINPUT_ERROR_SP 35
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#define IDS_DINPUT_ERROR_A 36
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#define IDS_DINPUT_ERROR_DF 37
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#define IDS_DDUTIL_ERROR_LI 38
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#define IDS_DDUTIL_ERROR_DDCB 39
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#define IDS_DDUTIL_ERROR_CCDC 40
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#define IDS_DSOUND_LOADWAVES 41
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#define IDS_DSOUND_DUPBUF 42
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#define IDS_DPLAY_ERROR_CP 48
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#define IDS_DPLAY_ERROR_JS 49
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#define IDS_DPLAY_ERROR_CS 50
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#define IDS_DPLAY_ERROR_IDC 51
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#define IDS_DPLAY_ERROR_SL 52
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#define IDS_DPLAY_ERROR_GPLD 53
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#define IDS_DPLAY_ERROR_SPLD 54
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#define IDS_DPLAY_ERROR_GPRD 55
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#define IDS_DPLAY_ERROR_SPRD 56
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#define IDS_DPLAY_ERROR_GSD 57
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#define IDS_DPLAY_ERROR_EP 58
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#define IDS_DPLAY_ERROR_ES 59
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#define IDS_DPLAY_ERROR_C 60
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#define IDS_DPLAY_ERROR_R 61
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#define IDS_DPLAY_ERROR_DP 62
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#define IDS_DPLAY_ERROR_CLSID 63
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#define IDS_DPLOBBY_ERROR_R 64
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#define IDS_DPLOBBY_ERROR_GCS 66
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#define IDS_DPLOBBY_ERROR_SCS 67
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#define IDS_DPLOBBY_ERROR_C 68
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#define IDS_DPLOBBY_ERROR_CONNECT 69
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#define IDS_WIZARD_ERROR_GSG 70
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#define IDS_WIN_ERROR 71
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#define IDD_MULTIPLAYER_CREATE 104
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#define IDI_MAIN 104
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#define IDD_CONNECT_STATUS 114
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#define IDD_LOBBY_WAIT_STATUS 133
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#define IDD_MULTIPLAYER_CONNECT 136
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#define IDD_MULTIPLAYER_GAMES 137
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#define IDC_PLAYER_NAME_EDIT 1000
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#define IDC_GAMES_LIST 1001
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#define IDC_JOIN 1002
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#define IDC_CREATE 1003
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#define IDC_CONNECTION_LIST 1004
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#define IDC_BACK 1005
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#define IDC_CHECK_DPLAY_PROTOCOL 1006
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#define IDC_EDIT_SESSION_NAME 1007
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#define IDC_DUEL_STATUSTEXT 1010
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#define IDC_SEARCH_CHECK 1013
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#define IDC_LOBBYCONNECTCANCEL 1029
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#define IDC_WAIT_TEXT 1035
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 138
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1033
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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