Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
690
Library/dxx8/samples/Multimedia/Demos/DuelVoice/duel.001
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690
Library/dxx8/samples/Multimedia/Demos/DuelVoice/duel.001
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|
||||
".\DUEL.BMP"\
|
||||
".\duel.ico"\
|
||||
".\Lboom.wav"\
|
||||
".\osession.bmp"\
|
||||
".\player.bmp"\
|
||||
".\Sboom.wav"\
|
||||
".\Sbounce.wav"\
|
||||
".\Sengine.wav"\
|
||||
".\SPLASH.BMP"\
|
||||
".\Sstart.wav"\
|
||||
".\Sstop.wav"\
|
||||
".\verinfo.h"\
|
||||
".\verinfo.ver"\
|
||||
|
||||
|
||||
"$(INTDIR)\duel.res" : $(SOURCE) $(DEP_RSC_DUEL_R) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gameproc.cpp
|
||||
DEP_CPP_GAMEP=\
|
||||
".\diutil.h"\
|
||||
".\dputil.h"\
|
||||
".\dsutil.h"\
|
||||
".\duel.h"\
|
||||
".\gameproc.h"\
|
||||
".\gfx.h"\
|
||||
".\lobby.h"\
|
||||
".\wizard.h"\
|
||||
{$(INCLUDE)}"\Dinput.h"\
|
||||
{$(INCLUDE)}"\dplobby.h"\
|
||||
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\gameproc.obj" : $(SOURCE) $(DEP_CPP_GAMEP) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\gameproc.obj" : $(SOURCE) $(DEP_CPP_GAMEP) "$(INTDIR)"
|
||||
|
||||
"$(INTDIR)\gameproc.sbr" : $(SOURCE) $(DEP_CPP_GAMEP) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gameproc.h
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gfx.cpp
|
||||
DEP_CPP_GFX_C=\
|
||||
".\ddutil.h"\
|
||||
".\diutil.h"\
|
||||
".\duel.h"\
|
||||
".\gfx.h"\
|
||||
{$(INCLUDE)}"\Dinput.h"\
|
||||
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\gfx.obj" : $(SOURCE) $(DEP_CPP_GFX_C) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\gfx.obj" : $(SOURCE) $(DEP_CPP_GFX_C) "$(INTDIR)"
|
||||
|
||||
"$(INTDIR)\gfx.sbr" : $(SOURCE) $(DEP_CPP_GFX_C) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gfx.h
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\lobby.cpp
|
||||
DEP_CPP_LOBBY=\
|
||||
".\duel.h"\
|
||||
".\lobby.h"\
|
||||
{$(INCLUDE)}"\dplobby.h"\
|
||||
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\lobby.obj" : $(SOURCE) $(DEP_CPP_LOBBY) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\lobby.obj" : $(SOURCE) $(DEP_CPP_LOBBY) "$(INTDIR)"
|
||||
|
||||
"$(INTDIR)\lobby.sbr" : $(SOURCE) $(DEP_CPP_LOBBY) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\lobby.h
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\util.cpp
|
||||
DEP_CPP_UTIL_=\
|
||||
".\duel.h"\
|
||||
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\util.obj" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
||||
|
||||
"$(INTDIR)\util.sbr" : $(SOURCE) $(DEP_CPP_UTIL_) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\wizard.cpp
|
||||
DEP_CPP_WIZAR=\
|
||||
".\dputil.h"\
|
||||
".\duel.h"\
|
||||
".\gameproc.h"\
|
||||
".\lobby.h"\
|
||||
".\wizard.h"\
|
||||
{$(INCLUDE)}"\dplobby.h"\
|
||||
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\wizard.obj" : $(SOURCE) $(DEP_CPP_WIZAR) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\wizard.obj" : $(SOURCE) $(DEP_CPP_WIZAR) "$(INTDIR)"
|
||||
|
||||
"$(INTDIR)\wizard.sbr" : $(SOURCE) $(DEP_CPP_WIZAR) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ddutil.cpp
|
||||
DEP_CPP_DDUTI=\
|
||||
".\ddutil.h"\
|
||||
|
||||
|
||||
!IF "$(CFG)" == "duel - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "duel - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
|
||||
|
||||
"$(INTDIR)\ddutil.sbr" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
################################################################################
|
||||
Reference in New Issue
Block a user