Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
251
Library/dxx8/samples/Multimedia/Direct3D/Billboard/billboard.mak
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251
Library/dxx8/samples/Multimedia/Direct3D/Billboard/billboard.mak
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# Microsoft Developer Studio Generated NMAKE File, Based on billboard.dsp
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CFG=billboard - Win32 Release
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "billboard.mak" CFG="billboard - Win32 Release"
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!MESSAGE
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!MESSAGE
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NULL=
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ALL : "$(OUTDIR)\billboard.exe"
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MTL=midl.exe
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LINK32=link.exe
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"$(INTDIR)\billboard.obj" \
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"$(INTDIR)\winmain.res"
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
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"$(INTDIR)\winmain.res" : $(SOURCE) "$(INTDIR)"
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$(RSC) $(RSC_PROJ) $(SOURCE)
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SOURCE=..\..\common\src\d3dapp.cpp
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"$(INTDIR)\d3dapp.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\common\src\d3dfile.cpp
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"$(INTDIR)\d3dfile.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\common\src\d3dfont.cpp
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"$(INTDIR)\d3dfont.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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