Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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//-----------------------------------------------------------------------------
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// File: ClipMirror.cpp
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//
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// Desc: This sample shows how to use clip planes to implement a planar mirror.
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// The scene is reflected in a mirror and rendered in a 2nd pass. The
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// corners of the mirrors, together with the camera eye point, are used
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// to define a custom set of clip planes so that the reflected geometry
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// appears only within the mirror's boundaries.
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//
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// Note: This code uses the D3D Framework helper library.
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <math.h>
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#include <D3DX8.h>
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#include "D3DApp.h"
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#include "D3DFile.h"
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#include "D3DFont.h"
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#include "D3DUtil.h"
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#include "DXUtil.h"
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//-----------------------------------------------------------------------------
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// Name: struct MIRRORVERTEX
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// Desc: Custom mirror vertex type
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//-----------------------------------------------------------------------------
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struct MIRRORVERTEX
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{
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D3DXVECTOR3 p;
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D3DXVECTOR3 n;
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DWORD color;
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};
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#define D3DFVF_MIRRORVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_DIFFUSE)
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//-----------------------------------------------------------------------------
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// Name: class CMyD3DApplication
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// Desc: Application class. The base class (CD3DApplication) provides the
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// generic functionality needed in all Direct3D samples. CMyD3DApplication
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// adds functionality specific to this sample program.
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//-----------------------------------------------------------------------------
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class CMyD3DApplication : public CD3DApplication
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{
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CD3DFont* m_pFont; // Font for drawing text
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CD3DMesh* m_pTeapot; // The teapot object
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D3DXMATRIX m_matTeapot; // Teapot's local matrix
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LPDIRECT3DVERTEXBUFFER8 m_pMirrorVB;
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D3DXVECTOR3 m_vEyePt; // Vectors defining the camera
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D3DXVECTOR3 m_vLookatPt;
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D3DXVECTOR3 m_vUpVec;
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HRESULT RenderMirror();
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HRESULT RenderScene();
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protected:
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HRESULT OneTimeSceneInit();
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HRESULT InitDeviceObjects();
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HRESULT RestoreDeviceObjects();
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HRESULT InvalidateDeviceObjects();
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HRESULT DeleteDeviceObjects();
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HRESULT Render();
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HRESULT FrameMove();
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HRESULT ConfirmDevice( D3DCAPS8* pCaps, DWORD dwBehavior, D3DFORMAT Format );
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HRESULT FinalCleanup();
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public:
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CMyD3DApplication();
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};
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point to the program. Initializes everything, and goes into a
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// message-processing loop. Idle time is used to render the scene.
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//-----------------------------------------------------------------------------
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INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
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{
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CMyD3DApplication d3dApp;
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if( FAILED( d3dApp.Create( hInst ) ) )
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return 0;
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return d3dApp.Run();
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}
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//-----------------------------------------------------------------------------
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// Name: CMyD3DApplication()
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// Desc: Application constructor. Sets attributes for the app.
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//-----------------------------------------------------------------------------
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CMyD3DApplication::CMyD3DApplication()
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{
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m_strWindowTitle = _T("ClipMirror: Using D3D Clip Planes");
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m_bUseDepthBuffer = TRUE;
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m_pFont = new CD3DFont( _T("Arial"), 12, D3DFONT_BOLD );
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m_pTeapot = new CD3DMesh;
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m_pMirrorVB = NULL;
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}
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//-----------------------------------------------------------------------------
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// Name: OneTimeSceneInit()
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// Desc: Called during initial app startup, this function performs all the
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// permanent initialization.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::OneTimeSceneInit()
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{
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// Initialize the camera's orientation
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m_vEyePt = D3DXVECTOR3( 0.0f, 2.0f, -6.5f );
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m_vLookatPt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
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m_vUpVec = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: FrameMove()
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// Desc: Called once per frame, the call is the entry point for animating
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// the scene.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::FrameMove()
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{
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// Set the teapot's local matrix (rotating about the y-axis)
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D3DXMatrixRotationY( &m_matTeapot, m_fTime );
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// When the window has focus, let the mouse adjust the camera view
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if( GetFocus() )
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{
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D3DXQUATERNION quat = D3DUtil_GetRotationFromCursor( m_hWnd );
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m_vEyePt.x = 5*quat.y;
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m_vEyePt.y = 5*quat.x;
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m_vEyePt.z = -sqrtf( 50.0f - 25*quat.x*quat.x - 25*quat.y*quat.y );
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D3DXMATRIX matView;
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D3DXMatrixLookAtLH( &matView, &m_vEyePt, &m_vLookatPt, &m_vUpVec );
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m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: RenderScene()
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// Desc: Renders all objects in the scene.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::RenderScene()
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{
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D3DXMATRIX matLocal, matWorldSaved;
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m_pd3dDevice->GetTransform( D3DTS_WORLD, &matWorldSaved );
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// Build the local matrix
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D3DXMatrixMultiply( &matLocal, &m_matTeapot, &matWorldSaved );
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m_pd3dDevice->SetTransform( D3DTS_WORLD, &matLocal );
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// Render the object
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m_pTeapot->Render( m_pd3dDevice );
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// Restore the modified render states
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m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorldSaved );
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// Output statistics
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m_pFont->DrawText( 2, 0, D3DCOLOR_ARGB(255,255,255,0), m_strFrameStats );
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m_pFont->DrawText( 2, 20, D3DCOLOR_ARGB(255,255,255,0), m_strDeviceStats );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: RenderMirror()
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// Desc: Renders the scene as reflected in a mirror. The corners of the mirror
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// define a plane, which is used to build the reflection matrix. The
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// scene is rendered with the cull-mode reversed, since all normals in
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// the scene are likewise reflected.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::RenderMirror()
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{
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D3DXMATRIX matWorldSaved;
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D3DXMATRIX matReflectInMirror;
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D3DXPLANE plane;
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// Save the world matrix so it can be restored
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m_pd3dDevice->GetTransform( D3DTS_WORLD, &matWorldSaved );
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// Get the four corners of the mirror. (This should be dynamic rather than
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// hardcoded.)
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D3DXVECTOR3 a(-1.5f, 1.5f, 3.0f );
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D3DXVECTOR3 b( 1.5f, 1.5f, 3.0f );
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D3DXVECTOR3 c( -1.5f,-1.5f, 3.0f );
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D3DXVECTOR3 d( 1.5f,-1.5f, 3.0f );
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// Construct the reflection matrix
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D3DXPlaneFromPoints( &plane, &a, &b, &c );
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D3DXMatrixReflect( &matReflectInMirror, &plane );
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m_pd3dDevice->SetTransform( D3DTS_WORLD, &matReflectInMirror );
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// Reverse the cull mode (since normals will be reflected)
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m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW );
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// Set the custom clip planes (so geometry is clipped by mirror edges).
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// This is the heart of this sample. The mirror has 4 edges, so there are
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// 4 clip planes, each defined by two mirror vertices and the eye point.
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m_pd3dDevice->SetClipPlane( 0, *D3DXPlaneFromPoints( &plane, &b, &a, &m_vEyePt ) );
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m_pd3dDevice->SetClipPlane( 1, *D3DXPlaneFromPoints( &plane, &d, &b, &m_vEyePt ) );
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m_pd3dDevice->SetClipPlane( 2, *D3DXPlaneFromPoints( &plane, &c, &d, &m_vEyePt ) );
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m_pd3dDevice->SetClipPlane( 3, *D3DXPlaneFromPoints( &plane, &a, &c, &m_vEyePt ) );
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m_pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE,
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D3DCLIPPLANE0 | D3DCLIPPLANE1 | D3DCLIPPLANE2 | D3DCLIPPLANE3 );
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// Render the scene
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RenderScene();
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// Restore the modified render states
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m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorldSaved );
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m_pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, 0x00 );
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m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
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// Finally, render the mirror itself (as an alpha-blended quad)
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m_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
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m_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
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m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
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m_pd3dDevice->SetStreamSource( 0, m_pMirrorVB, sizeof(MIRRORVERTEX) );
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m_pd3dDevice->SetVertexShader( D3DFVF_MIRRORVERTEX );
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m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2 );
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m_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: Render()
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// Desc: Called once per frame, the call is the entry point for 3d
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// rendering. This function sets up render states, clears the
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// viewport, and renders the scene.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::Render()
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{
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// Clear the viewport
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m_pd3dDevice->Clear( 0L, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
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0x000000ff, 1.0f, 0L );
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// Begin the scene
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if( SUCCEEDED( m_pd3dDevice->BeginScene() ) )
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{
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// Render the scene
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RenderScene();
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// Render the scene in the mirror
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RenderMirror();
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// End the scene.
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m_pd3dDevice->EndScene();
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: InitDeviceObjects()
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// Desc: Initialize scene objects.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::InitDeviceObjects()
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{
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// Initialize the font's internal textures
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m_pFont->InitDeviceObjects( m_pd3dDevice );
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// Set up the geometry objects
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if( FAILED( m_pTeapot->Create( m_pd3dDevice, _T("Teapot.x") ) ) )
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return D3DAPPERR_MEDIANOTFOUND;
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// Create a square for rendering the mirror
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if( FAILED( m_pd3dDevice->CreateVertexBuffer( 4*sizeof(MIRRORVERTEX),
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D3DUSAGE_WRITEONLY,
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D3DFVF_MIRRORVERTEX,
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D3DPOOL_MANAGED, &m_pMirrorVB ) ) )
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return E_FAIL;
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// Initialize the mirror's vertices
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MIRRORVERTEX* v;
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m_pMirrorVB->Lock( 0, 0, (BYTE**)&v, 0 );
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v[0].p = D3DXVECTOR3(-1.5f, 1.5f, 3.0f );
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v[2].p = D3DXVECTOR3(-1.5f,-1.5f, 3.0f );
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v[1].p = D3DXVECTOR3( 1.5f, 1.5f, 3.0f );
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v[3].p = D3DXVECTOR3( 1.5f,-1.5f, 3.0f );
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v[0].n = v[1].n = v[2].n = v[3].n = D3DXVECTOR3(0.0f,0.0f,-1.0f);
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v[0].color = v[1].color = v[2].color = v[3].color = 0x80ffffff;
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m_pMirrorVB->Unlock();
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: RestoreDeviceObjects()
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// Desc: Initialize scene objects.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::RestoreDeviceObjects()
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{
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m_pFont->RestoreDeviceObjects();
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// Set up the geometry objects
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m_pTeapot->RestoreDeviceObjects( m_pd3dDevice );
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// Set up the textures
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m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
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m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
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m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
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m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR );
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m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR );
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// Set miscellaneous render states
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m_pd3dDevice->SetRenderState( D3DRS_DITHERENABLE, TRUE );
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m_pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE, TRUE );
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m_pd3dDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
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// Set up the matrices
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D3DXMATRIX matWorld, matView, matProj;
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D3DXMatrixIdentity( &matWorld );
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D3DXMatrixLookAtLH( &matView, &m_vEyePt, &m_vLookatPt, &m_vUpVec );
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FLOAT fAspect = m_d3dsdBackBuffer.Width / (FLOAT)m_d3dsdBackBuffer.Height;
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D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI/4, fAspect, 1.0f, 100.0f );
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m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
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m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
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m_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
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// Set up a light
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if( ( m_d3dCaps.VertexProcessingCaps & D3DVTXPCAPS_DIRECTIONALLIGHTS ) ||
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!( m_dwCreateFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) )
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{
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D3DLIGHT8 light;
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D3DUtil_InitLight( light, D3DLIGHT_DIRECTIONAL, 0.2f, -1.0f, -0.2f );
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m_pd3dDevice->SetLight( 0, &light );
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m_pd3dDevice->LightEnable( 0, TRUE );
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}
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m_pd3dDevice->SetRenderState( D3DRS_AMBIENT, 0xff555555 );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: InvalidateDeviceObjects()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::InvalidateDeviceObjects()
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{
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m_pFont->InvalidateDeviceObjects();
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m_pTeapot->InvalidateDeviceObjects();
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return S_OK;
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}
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||||
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||||
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||||
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//-----------------------------------------------------------------------------
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// Name: DeleteDeviceObjects()
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// Desc: Called when the app is exiting, or the device is being changed,
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// this function deletes any device dependent objects.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::DeleteDeviceObjects()
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{
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m_pFont->DeleteDeviceObjects();
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m_pTeapot->Destroy();
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SAFE_RELEASE( m_pMirrorVB );
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return S_OK;
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}
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||||
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||||
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||||
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||||
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||||
//-----------------------------------------------------------------------------
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// Name: ConfirmDevice()
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// Desc: Called during device intialization, this code checks the device
|
||||
// for some minimum set of capabilities
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::ConfirmDevice( D3DCAPS8* pCaps, DWORD dwBehavior,
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||||
D3DFORMAT Format )
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{
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if( dwBehavior & D3DCREATE_PUREDEVICE )
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return E_FAIL; // GetTransform doesn't work on PUREDEVICE
|
||||
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if( ( dwBehavior & D3DCREATE_HARDWARE_VERTEXPROCESSING ) ||
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( dwBehavior & D3DCREATE_MIXED_VERTEXPROCESSING ) )
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{
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if( pCaps->MaxUserClipPlanes < 4 )
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return E_FAIL;
|
||||
}
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||||
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return S_OK;
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||||
}
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||||
|
||||
|
||||
|
||||
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||||
//-----------------------------------------------------------------------------
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// Name: FinalCleanup()
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// Desc: Called before the app exits, this function gives the app the chance
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||||
// to cleanup after itself.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::FinalCleanup()
|
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{
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SAFE_DELETE( m_pFont );
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SAFE_DELETE( m_pTeapot );
|
||||
|
||||
return S_OK;
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||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,155 @@
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||||
# Microsoft Developer Studio Project File - Name="ClipMirror" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
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||||
CFG=ClipMirror - Win32 Debug
|
||||
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
||||
BIN
Library/dxx8/samples/Multimedia/Direct3D/ClipMirror/directx.ico
Normal file
BIN
Library/dxx8/samples/Multimedia/Direct3D/ClipMirror/directx.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,50 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ClipMirror Direct3D Sample
|
||||
//
|
||||
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The ClipMirror sample demonstrates the use of custom-defined clip planes.
|
||||
A 3D scene is rendered normally, and then again in a 2nd pass as if reflected
|
||||
in a planar mirror. Clip planes are used to clip the reflected scene to the
|
||||
edges of the mirror.
|
||||
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\D3D\ClipMirror
|
||||
Executable: DXSDK\Samples\Multimedia\D3D\Bin
|
||||
|
||||
|
||||
User's Guide
|
||||
============
|
||||
The following keys are implemented. The dropdown menus can be used for the
|
||||
same controls.
|
||||
<Enter> Starts and stops the scene
|
||||
<Space> Advances the scene by a small increment
|
||||
<F1> Shows help or available commands.
|
||||
<F2> Prompts user to select a new rendering device or display mode
|
||||
<Alt+Enter> Toggles between fullscreen and windowed modes
|
||||
<Esc> Exits the app.
|
||||
|
||||
The mouse is also used in this sample to control the viewing position.
|
||||
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The main feature of this sample is the use of clip planes. The rectangular
|
||||
mirror has four edges, so four clip planes are used. Each plane is defined
|
||||
by the eye point and two vertices of one edge of the mirror. With the clip
|
||||
planes in place, the view matrix is reflected in the mirror's plance, and
|
||||
then the scene geometry (the teapot object) can be rendered as normal.
|
||||
Afterwards, a semi-transparent rectangle is drawn to represent the mirror
|
||||
itself.
|
||||
|
||||
This sample makes use of common DirectX code (consisting of helper functions,
|
||||
etc.) that is shared with other samples on the DirectX SDK. All common
|
||||
headers and source code can be found in the following directory:
|
||||
DXSDK\Samples\Multimedia\Common
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by WinMain.rc
|
||||
//
|
||||
#define IDI_MAIN_ICON 101
|
||||
#define IDR_MAIN_ACCEL 113
|
||||
#define IDR_MENU 141
|
||||
#define IDR_POPUP 142
|
||||
#define IDD_SELECTDEVICE 144
|
||||
#define IDC_DEVICE_COMBO 1000
|
||||
#define IDC_MODE_COMBO 1001
|
||||
#define IDC_ADAPTER_COMBO 1002
|
||||
#define IDC_FULLSCREENMODES_COMBO 1003
|
||||
#define IDC_MULTISAMPLE_COMBO 1005
|
||||
#define IDC_WINDOWED_CHECKBOX 1012
|
||||
#define IDC_FULLSCREEN_TEXT 1014
|
||||
#define IDC_WINDOW 1016
|
||||
#define IDC_FULLSCREEN 1018
|
||||
#define IDM_CHANGEDEVICE 40002
|
||||
#define IDM_TOGGLEFULLSCREEN 40003
|
||||
#define IDM_TOGGLESTART 40004
|
||||
#define IDM_SINGLESTEP 40005
|
||||
#define IDM_EXIT 40006
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_3D_CONTROLS 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 146
|
||||
#define _APS_NEXT_COMMAND_VALUE 40011
|
||||
#define _APS_NEXT_CONTROL_VALUE 1027
|
||||
#define _APS_NEXT_SYMED_VALUE 102
|
||||
#endif
|
||||
#endif
|
||||
179
Library/dxx8/samples/Multimedia/Direct3D/ClipMirror/winmain.rc
Normal file
179
Library/dxx8/samples/Multimedia/Direct3D/ClipMirror/winmain.rc
Normal file
@@ -0,0 +1,179 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define IDC_STATIC -1
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN_ICON ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define IDC_STATIC -1\r\n"
|
||||
"#include <windows.h>\r\n"
|
||||
"\r\n"
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
VK_F2, IDM_CHANGEDEVICE, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLESTART, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLEFULLSCREEN, VIRTKEY, ALT, NOINVERT
|
||||
VK_SPACE, IDM_SINGLESTEP, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_SELECTDEVICE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 259
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 143
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_SELECTDEVICE DIALOG DISCARDABLE 0, 0, 267, 138
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Select Device"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
GROUPBOX "Rendering device",IDC_STATIC,5,5,200,45
|
||||
LTEXT "&Adapter:",IDC_STATIC,22,17,65,10,SS_CENTERIMAGE
|
||||
COMBOBOX IDC_ADAPTER_COMBO,90,15,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "&Device:",IDC_STATIC,22,32,65,10,SS_CENTERIMAGE
|
||||
COMBOBOX IDC_DEVICE_COMBO,90,30,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
GROUPBOX "Rendering mode",IDC_STATIC,5,52,200,45
|
||||
CONTROL "Use desktop &window",IDC_WINDOW,"Button",
|
||||
BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,10,62,85,15
|
||||
CONTROL "&Fullscreen mode:",IDC_FULLSCREEN,"Button",
|
||||
BS_AUTORADIOBUTTON,10,77,75,15
|
||||
COMBOBOX IDC_FULLSCREENMODES_COMBO,90,77,105,204,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_GROUP | WS_TABSTOP
|
||||
GROUPBOX "Multisample",IDC_STATIC,5,101,200,28
|
||||
LTEXT "&Multisample Type:",IDC_STATIC,22,113,62,10,
|
||||
SS_CENTERIMAGE
|
||||
COMBOBOX IDC_MULTISAMPLE_COMBO,90,111,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
DEFPUSHBUTTON "OK",IDOK,210,10,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,210,30,50,14
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDR_MENU MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "&Go/stop\tEnter", IDM_TOGGLESTART
|
||||
MENUITEM "&Single step\tSpace", IDM_SINGLESTEP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Change device...\tF2", IDM_CHANGEDEVICE
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit\tESC", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
IDR_POPUP MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "Popup"
|
||||
BEGIN
|
||||
MENUITEM "&Go/stop", IDM_TOGGLESTART
|
||||
MENUITEM "&Single step", IDM_SINGLESTEP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Change device...", IDM_CHANGEDEVICE
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
Reference in New Issue
Block a user