Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
1172
Library/dxx8/samples/Multimedia/Direct3D/Cull/cull.cpp
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1172
Library/dxx8/samples/Multimedia/Direct3D/Cull/cull.cpp
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File diff suppressed because it is too large
Load Diff
143
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143
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Library/dxx8/samples/Multimedia/Direct3D/Cull/cull.dsw
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BIN
Library/dxx8/samples/Multimedia/Direct3D/Cull/directx.ico
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After Width: | Height: | Size: 1.1 KiB |
113
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Library/dxx8/samples/Multimedia/Direct3D/Cull/readme.txt
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//-----------------------------------------------------------------------------
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||||
// Name: Cull Direct3D Sample
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||||
//
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||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The Cull sample illustrates how to cull objects whose object bounding box
|
||||
(OBB) does not intersect the view frustum. By not passing these objects
|
||||
to D3D, you save the time that would be spent by D3D transforming and
|
||||
lighting these objects which will never be visible. The time savings could
|
||||
be significant if there are many such objects, and/or if the objects contain
|
||||
many vertices.
|
||||
|
||||
More elaborate and efficient culling can be done by creating hierarchies
|
||||
of objects, with bounding boxes around groups of objects, so that not every
|
||||
object's OBB has to be compared to the view frustum.
|
||||
|
||||
It is more efficient to do this OBB/frustum intersection calculation in your
|
||||
own code than to use D3D to transform the OBB and check the resulting clip
|
||||
flags.
|
||||
|
||||
You can adapt the culling routines in this sample meet the needs of programs
|
||||
that you write.
|
||||
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\D3D\Cull
|
||||
Executable: DXSDK\Samples\Multimedia\D3D\Bin
|
||||
|
||||
|
||||
User's Guide
|
||||
============
|
||||
When you run this program, you'll see the same scene (a bunch of teapots)
|
||||
rendered into two viewports. The right viewport uses the view frustum that
|
||||
the code will cull against. The left viewport has an independent camera,
|
||||
and shows the right viewport's frustum as a visible object, so you can see
|
||||
where culling should be happening. 50 teapots are randomly placed in the
|
||||
scene, and they are rendered along with their semitransparent OBB's.
|
||||
|
||||
The teapots are colored as follows to indicate their cull status:
|
||||
|
||||
Dark Green: The object was quickly determined to be inside the frustum
|
||||
(CS_INSIDE)
|
||||
Light Green: The object was determined (after a fair bit of work) to be
|
||||
inside the frustum (CS_INSIDE_SLOW)
|
||||
Dark Red: The object was quickly determined to be outside the frustum
|
||||
(CS_OUTSIDE)
|
||||
Light Red: The object was determined (after a fair bit of work) to be
|
||||
outside the frustum (CS_OUTSIDE_SLOW)
|
||||
|
||||
You should only ever see green teapots in the right window. Note that
|
||||
most teapots are either dark green or dark red, indicating that the slower
|
||||
tests are not needed for the majority of cases.
|
||||
|
||||
To move the camera of the right viewport, click on the right side of the
|
||||
window, then use the camera keys listed below to move around.
|
||||
|
||||
To move the camera of the left viewport, click on the left side of the
|
||||
window, then use the camera keys listed below to move around.
|
||||
|
||||
You can also rotate the teapots to set up particular relationships against
|
||||
the view frustum. You cannot move the teapots, but you can get the same
|
||||
effect by moving the frustum instead.
|
||||
|
||||
The following keys are implemented. The dropdown menus can be used for the
|
||||
same controls.
|
||||
<F1> Shows help or available commands.
|
||||
<F2> Prompts user to select a new rendering device or
|
||||
display mode
|
||||
<Alt+Enter> Toggles between fullscreen and windowed modes
|
||||
<Esc> Exits the app.
|
||||
<W, S, Arrow Keys> Move the camera
|
||||
<Q, E, A, Z> Rotate the camera
|
||||
<Y, U, H, J> Rotate the teapots
|
||||
<N> Snap the left camera to match the right camera
|
||||
<M> Snap the right camera to the original position
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The OBB/viewport intersection algorithm used by this program is:
|
||||
1) If any OBB corner pt is inside the frustum, return CS_INSIDE
|
||||
2) Else if all OBB corner pts are outside a single frustum plane,
|
||||
return CS_OUTSIDE
|
||||
3) Else if any frustum edge penetrates a face of the OBB, return
|
||||
CS_INSIDE_SLOW
|
||||
4) Else if any OBB edge penetrates a face of the frustum, return
|
||||
CS_INSIDE_SLOW
|
||||
5) Else if any point in the frustum is outside any plane of the
|
||||
OBB, return CS_OUTSIDE_SLOW
|
||||
6) Else return CS_INSIDE_SLOW
|
||||
|
||||
The distinction between INSIDE and INSIDE_SLOW, and between OUTSIDE and
|
||||
OUTSIDE_SLOW, is only provided here for educational purposes. In a
|
||||
shipping app, you probably would combine the cullstates into just
|
||||
INSIDE and OUTSIDE, since all you usually need to know is whether the OBB
|
||||
is inside or outside the frustum.
|
||||
|
||||
The culling code shown here is written in a straightforward way for
|
||||
readability. It is not optimized for performance. Additional optimizations
|
||||
can be made, especially if the bounding box is a regular box (e.g., the front
|
||||
and back faces are parallel). Or this algorithm could be generalized to work
|
||||
for arbitrary convex bounding hulls to allow tighter fitting against the
|
||||
underlying models.
|
||||
|
||||
This sample makes use of common DirectX code (consisting of helper functions,
|
||||
etc.) that is shared with other samples on the DirectX SDK. All common
|
||||
headers and source code can be found in the following directory:
|
||||
DXSDK\Samples\Multimedia\Common
|
||||
|
||||
35
Library/dxx8/samples/Multimedia/Direct3D/Cull/resource.h
Normal file
35
Library/dxx8/samples/Multimedia/Direct3D/Cull/resource.h
Normal file
@@ -0,0 +1,35 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by WinMain.rc
|
||||
//
|
||||
#define IDI_MAIN_ICON 101
|
||||
#define IDR_MAIN_ACCEL 113
|
||||
#define IDR_MENU 141
|
||||
#define IDR_POPUP 142
|
||||
#define IDD_SELECTDEVICE 144
|
||||
#define IDC_DEVICE_COMBO 1000
|
||||
#define IDC_MODE_COMBO 1001
|
||||
#define IDC_ADAPTER_COMBO 1002
|
||||
#define IDC_FULLSCREENMODES_COMBO 1003
|
||||
#define IDC_MULTISAMPLE_COMBO 1005
|
||||
#define IDC_WINDOWED_CHECKBOX 1012
|
||||
#define IDC_FULLSCREEN_TEXT 1014
|
||||
#define IDC_WINDOW 1016
|
||||
#define IDC_FULLSCREEN 1018
|
||||
#define IDM_CHANGEDEVICE 40002
|
||||
#define IDM_TOGGLEFULLSCREEN 40003
|
||||
#define IDM_TOGGLESTART 40004
|
||||
#define IDM_SINGLESTEP 40005
|
||||
#define IDM_EXIT 40006
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_3D_CONTROLS 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 146
|
||||
#define _APS_NEXT_COMMAND_VALUE 40011
|
||||
#define _APS_NEXT_CONTROL_VALUE 1027
|
||||
#define _APS_NEXT_SYMED_VALUE 102
|
||||
#endif
|
||||
#endif
|
||||
179
Library/dxx8/samples/Multimedia/Direct3D/Cull/winmain.rc
Normal file
179
Library/dxx8/samples/Multimedia/Direct3D/Cull/winmain.rc
Normal file
@@ -0,0 +1,179 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define IDC_STATIC -1
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN_ICON ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define IDC_STATIC -1\r\n"
|
||||
"#include <windows.h>\r\n"
|
||||
"\r\n"
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
VK_F2, IDM_CHANGEDEVICE, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLESTART, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLEFULLSCREEN, VIRTKEY, ALT, NOINVERT
|
||||
VK_SPACE, IDM_SINGLESTEP, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_SELECTDEVICE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 259
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 143
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_SELECTDEVICE DIALOG DISCARDABLE 0, 0, 267, 138
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Select Device"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
GROUPBOX "Rendering device",IDC_STATIC,5,5,200,45
|
||||
LTEXT "&Adapter:",IDC_STATIC,22,17,65,10,SS_CENTERIMAGE
|
||||
COMBOBOX IDC_ADAPTER_COMBO,90,15,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "&Device:",IDC_STATIC,22,32,65,10,SS_CENTERIMAGE
|
||||
COMBOBOX IDC_DEVICE_COMBO,90,30,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
GROUPBOX "Rendering mode",IDC_STATIC,5,52,200,45
|
||||
CONTROL "Use desktop &window",IDC_WINDOW,"Button",
|
||||
BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,10,62,85,15
|
||||
CONTROL "&Fullscreen mode:",IDC_FULLSCREEN,"Button",
|
||||
BS_AUTORADIOBUTTON,10,77,75,15
|
||||
COMBOBOX IDC_FULLSCREENMODES_COMBO,90,77,105,204,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_GROUP | WS_TABSTOP
|
||||
GROUPBOX "Multisample",IDC_STATIC,5,101,200,28
|
||||
LTEXT "&Multisample Type:",IDC_STATIC,22,113,62,10,
|
||||
SS_CENTERIMAGE
|
||||
COMBOBOX IDC_MULTISAMPLE_COMBO,90,111,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
DEFPUSHBUTTON "OK",IDOK,210,10,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,210,30,50,14
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDR_MENU MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "&Go/stop\tEnter", IDM_TOGGLESTART
|
||||
MENUITEM "&Single step\tSpace", IDM_SINGLESTEP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Change device...\tF2", IDM_CHANGEDEVICE
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit\tESC", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
IDR_POPUP MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "Popup"
|
||||
BEGIN
|
||||
MENUITEM "&Go/stop", IDM_TOGGLESTART
|
||||
MENUITEM "&Single step", IDM_SINGLESTEP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Change device...", IDM_CHANGEDEVICE
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
Reference in New Issue
Block a user