Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Library/dxx8/samples/Multimedia/Direct3D/DXTex/ChildFrm.h
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55
Library/dxx8/samples/Multimedia/Direct3D/DXTex/ChildFrm.h
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// ChildFrm.h : interface of the CChildFrame class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_CHILDFRM_H__712C53CD_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)
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#define AFX_CHILDFRM_H__712C53CD_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CChildFrame : public CMDIChildWnd
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{
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DECLARE_DYNCREATE(CChildFrame)
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public:
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CChildFrame();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CChildFrame)
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public:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle = WS_CHILD | WS_VISIBLE | WS_OVERLAPPEDWINDOW, const RECT& rect = rectDefault, CMDIFrameWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
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virtual void OnUpdateFrameTitle(BOOL bAddToTitle);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CChildFrame();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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//{{AFX_MSG(CChildFrame)
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afx_msg LRESULT OnIdleUpdateCmdUI(WPARAM wParam, LPARAM);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CHILDFRM_H__712C53CD_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)
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