Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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117
Library/dxx8/samples/Multimedia/Direct3D/DXTex/MainFrm.cpp
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117
Library/dxx8/samples/Multimedia/Direct3D/DXTex/MainFrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
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//
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#include "stdafx.h"
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#include "dxtex.h"
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#include "MainFrm.h"
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#include "DxtexDoc.h"
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#include "DxtexView.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame
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IMPLEMENT_DYNAMIC(CMainFrame, CMDIFrameWnd)
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BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWnd)
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//{{AFX_MSG_MAP(CMainFrame)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code !
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ON_WM_CREATE()
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//}}AFX_MSG_MAP
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ON_UPDATE_COMMAND_UI(ID_INDICATOR_IMAGEINFO, OnUpdateImageInfo)
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END_MESSAGE_MAP()
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static UINT indicators[] =
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{
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ID_SEPARATOR, // status line indicator
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ID_INDICATOR_IMAGEINFO,
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};
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame construction/destruction
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CMainFrame::CMainFrame()
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{
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}
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CMainFrame::~CMainFrame()
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{
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}
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int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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// Note: I changed the default toolbar creation code so we can still compile with VC5:
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// if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
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// | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
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// !m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
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if (!m_wndToolBar.Create(this) ||
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!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
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{
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TRACE0("Failed to create toolbar\n");
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return -1; // fail to create
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}
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if (!m_wndStatusBar.Create(this) ||
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!m_wndStatusBar.SetIndicators(indicators,
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sizeof(indicators)/sizeof(UINT)))
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{
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TRACE0("Failed to create status bar\n");
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return -1; // fail to create
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}
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m_wndStatusBar.SetPaneInfo(1, ID_INDICATOR_IMAGEINFO, SBPS_NORMAL, 220);
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m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
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EnableDocking(CBRS_ALIGN_ANY);
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DockControlBar(&m_wndToolBar);
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return 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame diagnostics
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#ifdef _DEBUG
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void CMainFrame::AssertValid() const
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{
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CMDIFrameWnd::AssertValid();
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}
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void CMainFrame::Dump(CDumpContext& dc) const
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{
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CMDIFrameWnd::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame message handlers
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void CMainFrame::OnUpdateImageInfo(CCmdUI *pCmdUI)
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{
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CString strInfo;
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// Get the active MDI child window.
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CMDIChildWnd *pChild = (CMDIChildWnd *)GetActiveFrame();
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if (pChild != NULL && pChild != (CMDIChildWnd *)this)
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{
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// Get the active view attached to the active MDI child window.
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CDxtexView* pView = (CDxtexView*)pChild->GetActiveView();
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pView->GetImageInfo(strInfo);
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pCmdUI->Enable();
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pCmdUI->SetText(strInfo);
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}
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else
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{
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pCmdUI->Enable(FALSE);
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}
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}
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