Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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// Dialogs.cpp : implementation file
//
#include "stdafx.h"
#include "dxtex.h"
#include "dialogs.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNewTextureDlg dialog
CNewTextureDlg::CNewTextureDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNewTextureDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNewTextureDlg)
m_iTexType = 0;
m_dwWidth = 256;
m_dwHeight = 256;
m_dwDepth = 8;
m_iFmt = 0;
m_strFmtDesc = _T("");
m_numMips = 1;
//}}AFX_DATA_INIT
}
void CNewTextureDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNewTextureDlg)
DDX_Radio(pDX, IDC_TEXTURE, m_iTexType);
DDX_Text(pDX, IDC_WIDTH, m_dwWidth);
DDV_MinMaxInt(pDX, m_dwWidth, 1, 1024);
DDX_Text(pDX, IDC_HEIGHT, m_dwHeight);
DDV_MinMaxInt(pDX, m_dwHeight, 1, 1024);
DDX_Text(pDX, IDC_DEPTH, m_dwDepth);
DDV_MinMaxInt(pDX, m_dwDepth, 2, 1024);
DDX_Radio(pDX, IDC_A8R8G8B8, m_iFmt);
DDX_Text(pDX, IDC_FMTDESC, m_strFmtDesc);
DDX_Text(pDX, IDC_MIPCOUNT, m_numMips);
DDV_MinMaxInt(pDX, m_numMips, 1, 20);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNewTextureDlg, CDialog)
//{{AFX_MSG_MAP(CNewTextureDlg)
ON_BN_CLICKED(IDC_TEXTURE, OnChangeTextureType)
ON_BN_CLICKED(IDC_A8R8G8B8, OnChangeFormat)
ON_BN_CLICKED(IDC_VOLUMETEXTURE, OnChangeTextureType)
ON_BN_CLICKED(IDC_CUBEMAP, OnChangeTextureType)
ON_BN_CLICKED(IDC_A4R4G4B4, OnChangeFormat)
ON_BN_CLICKED(IDC_A1R5G5B5, OnChangeFormat)
ON_BN_CLICKED(IDC_R5G6B5, OnChangeFormat)
ON_BN_CLICKED(IDC_R8G8B8, OnChangeFormat)
ON_BN_CLICKED(IDC_X8R8G8B8, OnChangeFormat)
ON_BN_CLICKED(IDC_X1R5G5B5, OnChangeFormat)
ON_BN_CLICKED(IDC_R3G3B2, OnChangeFormat)
ON_BN_CLICKED(IDC_A8R3G3B2, OnChangeFormat)
ON_BN_CLICKED(IDC_X4R4G4B4, OnChangeFormat)
ON_BN_CLICKED(IDC_DXT1, OnChangeFormat)
ON_BN_CLICKED(IDC_DXT2, OnChangeFormat)
ON_BN_CLICKED(IDC_DXT3, OnChangeFormat)
ON_BN_CLICKED(IDC_DXT4, OnChangeFormat)
ON_BN_CLICKED(IDC_DXT5, OnChangeFormat)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNewTextureDlg message handlers
BOOL CNewTextureDlg::OnInitDialog()
{
CDialog::OnInitDialog();
OnChangeTextureType();
OnChangeFormat();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CNewTextureDlg::OnChangeTextureType()
{
UpdateData(TRUE);
if (m_iTexType == 2)
{
// Volume Tex
GetDlgItem(IDC_VOLUMEDEPTHLABEL)->EnableWindow(TRUE);
GetDlgItem(IDC_DEPTH)->EnableWindow(TRUE);
}
else
{
// Normal or Cube Tex
GetDlgItem(IDC_VOLUMEDEPTHLABEL)->EnableWindow(FALSE);
GetDlgItem(IDC_DEPTH)->EnableWindow(FALSE);
}
UpdateData(FALSE);
OnChangeFormat();
}
void CNewTextureDlg::OnChangeFormat()
{
UpdateData(TRUE);
switch (m_iFmt)
{
case 0:
m_fmt = D3DFMT_A8R8G8B8;
m_strFmtDesc.LoadString(IDS_FMTDESC_A8R8G8B8);
break;
case 1:
m_fmt = D3DFMT_A1R5G5B5;
m_strFmtDesc.LoadString(IDS_FMTDESC_A1R5G5B5);
break;
case 2:
m_fmt = D3DFMT_A4R4G4B4;
m_strFmtDesc.LoadString(IDS_FMTDESC_A4R4G4B4);
break;
case 3:
m_fmt = D3DFMT_R8G8B8;
m_strFmtDesc.LoadString(IDS_FMTDESC_R8G8B8);
break;
case 4:
m_fmt = D3DFMT_R5G6B5;
m_strFmtDesc.LoadString(IDS_FMTDESC_R5G6B5);
break;
case 5:
m_fmt = D3DFMT_X8R8G8B8;
m_strFmtDesc.LoadString(IDS_FMTDESC_X8R8G8B8);
break;
case 6:
m_fmt = D3DFMT_X1R5G5B5;
m_strFmtDesc.LoadString(IDS_FMTDESC_X1R5G5B5);
break;
case 7:
m_fmt = D3DFMT_R3G3B2;
m_strFmtDesc.LoadString(IDS_FMTDESC_R3G3B2);
break;
case 8:
m_fmt = D3DFMT_A8R3G3B2;
m_strFmtDesc.LoadString(IDS_FMTDESC_A8R3G3B2);
break;
case 9:
m_fmt = D3DFMT_X4R4G4B4;
m_strFmtDesc.LoadString(IDS_FMTDESC_X4R4G4B4);
break;
case 10:
m_fmt = D3DFMT_DXT1;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT1);
break;
case 11:
m_fmt = D3DFMT_DXT2;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT2);
break;
case 12:
m_fmt = D3DFMT_DXT3;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT3);
break;
case 13:
m_fmt = D3DFMT_DXT4;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT4);
break;
case 14:
m_fmt = D3DFMT_DXT5;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT5);
break;
}
UpdateData(FALSE);
}
void CNewTextureDlg::OnOK()
{
UpdateData(TRUE);
// TODO: Need to do lots of validation of width/height/depth/mipcount here
if (m_iTexType != 2)
m_dwDepth = 0;
switch (m_iFmt)
{
case 0: m_fmt = D3DFMT_A8R8G8B8; break;
case 1: m_fmt = D3DFMT_A1R5G5B5; break;
case 2: m_fmt = D3DFMT_A4R4G4B4; break;
case 3: m_fmt = D3DFMT_R8G8B8; break;
case 4: m_fmt = D3DFMT_R5G6B5; break;
case 5: m_fmt = D3DFMT_X8R8G8B8; break;
case 6: m_fmt = D3DFMT_X1R5G5B5; break;
case 7: m_fmt = D3DFMT_R3G3B2; break;
case 8: m_fmt = D3DFMT_A8R3G3B2; break;
case 9: m_fmt = D3DFMT_X4R4G4B4; break;
case 10: m_fmt = D3DFMT_DXT1; break;
case 11: m_fmt = D3DFMT_DXT2; break;
case 12: m_fmt = D3DFMT_DXT3; break;
case 13: m_fmt = D3DFMT_DXT4; break;
case 14: m_fmt = D3DFMT_DXT5; break;
}
CDialog::OnOK();
}
/////////////////////////////////////////////////////////////////////////////
// CCubeMapDlg dialog
CCubeMapDlg::CCubeMapDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCubeMapDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCubeMapDlg)
m_iFace = 0;
//}}AFX_DATA_INIT
}
void CCubeMapDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCubeMapDlg)
DDX_Radio(pDX, IDC_POSX, m_iFace);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCubeMapDlg, CDialog)
//{{AFX_MSG_MAP(CCubeMapDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVolumeMapDlg dialog
CVolumeMapDlg::CVolumeMapDlg(CWnd* pParent /*=NULL*/)
: CDialog(CVolumeMapDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CVolumeMapDlg)
m_powLayers = 0;
//}}AFX_DATA_INIT
}
void CVolumeMapDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CVolumeMapDlg)
DDX_Radio(pDX, IDC_RADIO2, m_powLayers);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CVolumeMapDlg, CDialog)
//{{AFX_MSG_MAP(CVolumeMapDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVolumeMapDlg message handlers
/////////////////////////////////////////////////////////////////////////////
// CChangeFmtDlg dialog
CChangeFmtDlg::CChangeFmtDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChangeFmtDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CChangeFmtDlg)
m_iFmt = -1;
m_strFmtDesc = _T("");
//}}AFX_DATA_INIT
}
void CChangeFmtDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChangeFmtDlg)
DDX_Radio(pDX, IDC_A8R8G8B8, m_iFmt);
DDX_Text(pDX, IDC_FMTDESC, m_strFmtDesc);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChangeFmtDlg, CDialog)
//{{AFX_MSG_MAP(CChangeFmtDlg)
ON_BN_CLICKED(IDC_A1R5G5B5, OnChangeFmt)
ON_BN_CLICKED(IDC_A4R4G4B4, OnChangeFmt)
ON_BN_CLICKED(IDC_A8R8G8B8, OnChangeFmt)
ON_BN_CLICKED(IDC_R5G6B5, OnChangeFmt)
ON_BN_CLICKED(IDC_R8G8B8, OnChangeFmt)
ON_BN_CLICKED(IDC_X8R8G8B8, OnChangeFmt)
ON_BN_CLICKED(IDC_X1R5G5B5, OnChangeFmt)
ON_BN_CLICKED(IDC_R3G3B2, OnChangeFmt)
ON_BN_CLICKED(IDC_A8R3G3B2, OnChangeFmt)
ON_BN_CLICKED(IDC_X4R4G4B4, OnChangeFmt)
ON_BN_CLICKED(IDC_DXT1, OnChangeFmt)
ON_BN_CLICKED(IDC_DXT2, OnChangeFmt)
ON_BN_CLICKED(IDC_DXT3, OnChangeFmt)
ON_BN_CLICKED(IDC_DXT4, OnChangeFmt)
ON_BN_CLICKED(IDC_DXT5, OnChangeFmt)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChangeFmtDlg message handlers
BOOL CChangeFmtDlg::OnInitDialog()
{
CDialog::OnInitDialog();
switch (m_fmt)
{
case D3DFMT_A8R8G8B8:
m_iFmt = 0;
break;
case D3DFMT_A1R5G5B5:
m_iFmt = 1;
break;
case D3DFMT_A4R4G4B4:
m_iFmt = 2;
break;
case D3DFMT_R8G8B8:
m_iFmt = 3;
break;
case D3DFMT_R5G6B5:
m_iFmt = 4;
break;
case D3DFMT_X8R8G8B8:
m_iFmt = 5;
break;
case D3DFMT_X1R5G5B5:
m_iFmt = 6;
break;
case D3DFMT_R3G3B2:
m_iFmt = 7;
break;
case D3DFMT_A8R3G3B2:
m_iFmt = 8;
break;
case D3DFMT_X4R4G4B4:
m_iFmt = 9;
break;
case D3DFMT_DXT1:
m_iFmt = 10;
break;
case D3DFMT_DXT2:
m_iFmt = 11;
break;
case D3DFMT_DXT3:
m_iFmt = 12;
break;
case D3DFMT_DXT4:
m_iFmt = 13;
break;
case D3DFMT_DXT5:
m_iFmt = 14;
break;
}
UpdateFmtDesc();
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CChangeFmtDlg::OnChangeFmt()
{
UpdateData(TRUE);
UpdateFmtDesc();
}
void CChangeFmtDlg::UpdateFmtDesc()
{
switch (m_iFmt)
{
case 0:
m_fmt = D3DFMT_A8R8G8B8;
m_strFmtDesc.LoadString(IDS_FMTDESC_A8R8G8B8);
break;
case 1:
m_fmt = D3DFMT_A1R5G5B5;
m_strFmtDesc.LoadString(IDS_FMTDESC_A1R5G5B5);
break;
case 2:
m_fmt = D3DFMT_A4R4G4B4;
m_strFmtDesc.LoadString(IDS_FMTDESC_A4R4G4B4);
break;
case 3:
m_fmt = D3DFMT_R8G8B8;
m_strFmtDesc.LoadString(IDS_FMTDESC_R8G8B8);
break;
case 4:
m_fmt = D3DFMT_R5G6B5;
m_strFmtDesc.LoadString(IDS_FMTDESC_R5G6B5);
break;
case 5:
m_fmt = D3DFMT_X8R8G8B8;
m_strFmtDesc.LoadString(IDS_FMTDESC_X8R8G8B8);
break;
case 6:
m_fmt = D3DFMT_X1R5G5B5;
m_strFmtDesc.LoadString(IDS_FMTDESC_X1R5G5B5);
break;
case 7:
m_fmt = D3DFMT_R3G3B2;
m_strFmtDesc.LoadString(IDS_FMTDESC_R3G3B2);
break;
case 8:
m_fmt = D3DFMT_A8R3G3B2;
m_strFmtDesc.LoadString(IDS_FMTDESC_A8R3G3B2);
break;
case 9:
m_fmt = D3DFMT_X4R4G4B4;
m_strFmtDesc.LoadString(IDS_FMTDESC_X4R4G4B4);
break;
case 10:
m_fmt = D3DFMT_DXT1;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT1);
break;
case 11:
m_fmt = D3DFMT_DXT2;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT2);
break;
case 12:
m_fmt = D3DFMT_DXT3;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT3);
break;
case 13:
m_fmt = D3DFMT_DXT4;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT4);
break;
case 14:
m_fmt = D3DFMT_DXT5;
m_strFmtDesc.LoadString(IDS_FMTDESC_DXT5);
break;
}
UpdateData(FALSE);
}