Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
187
Library/dxx8/samples/Multimedia/Direct3D/DXTex/dxtex.dsp
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187
Library/dxx8/samples/Multimedia/Direct3D/DXTex/dxtex.dsp
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# Microsoft Developer Studio Project File - Name="dxtex" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=dxtex - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "dxtex.mak".
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "dxtex.mak" CFG="dxtex - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "dxtex - Win32 Release" (based on "Win32 (x86) Application")
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# ADD LINK32 d3d8.lib d3dx8dt.lib dxguid.lib version.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
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