Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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F//-----------------------------------------------------------------------------
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// Name: SphereMap Direct3D Sample
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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Description
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===========
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The SphereMap sample demonstrates an enviroment-mapping technique called
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sphere-mapping. Environment-mapping is a technique in which the environment
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surrounding a 3D object (such as the lights, etc.) are put into a texture
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map, so that the object can have complex lighting effects without expensive
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lighting calculations.
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Note that not all cards support all features for all the various environment
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mapping techniques (such as cubemapping and projected textures). For more
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information on environment mapping, cubemapping, and projected textures,
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refer to the DirectX SDK documentation.
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Path
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====
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Source: DXSDK\Samples\Multimedia\D3D\EnvMapping\SphereMap
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Executable: DXSDK\Samples\Multimedia\D3D\Bin
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User's Guide
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============
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The following keys are implemented. The dropdown menus can be used for the
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same controls.
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<Enter> Starts and stops the scene
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<Space> Advances the scene by a small increment
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<F2> Prompts user to select a new rendering device or display mode
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<Alt+Enter> Toggles between fullscreen and windowed modes
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<Esc> Exits the app.
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Programming Notes
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=================
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Sphere-mapping uses a precomputed (at model time) texture map which contains
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the entire environment as reflected by a chrome sphere. The idea is to
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consider each vertex, compute it's normal, find where the normal matches up
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on the chrome sphere, and then assign that texture coordinate to the vertex.
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The math involves computations for each vertex for every frame. This sample
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uses a vertex shader to perform these calculations. Basically, the vertex
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shader computes a camera-space reflection vector, given the camera position,
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vertex position, and vertex normal. Then, it computes the half-angle vector
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between the reflection vector, and the view direction. This vector can then
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be scaled and offset by 0.5 to index into the spheremap texture.
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This sample makes use of common DirectX code (consisting of helper functions,
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etc.) that is shared with other samples on the DirectX SDK. All common
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headers and source code can be found in the following directory:
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DXSDK\Samples\Multimedia\Common
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@@ -0,0 +1,35 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by WinMain.rc
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//
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#define IDI_MAIN_ICON 101
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#define IDR_MAIN_ACCEL 113
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#define IDR_MENU 141
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#define IDR_POPUP 142
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#define IDD_SELECTDEVICE 144
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#define IDC_DEVICE_COMBO 1000
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#define IDC_MODE_COMBO 1001
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#define IDC_ADAPTER_COMBO 1002
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#define IDC_FULLSCREENMODES_COMBO 1003
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#define IDC_MULTISAMPLE_COMBO 1005
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#define IDC_WINDOWED_CHECKBOX 1012
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#define IDC_FULLSCREEN_TEXT 1014
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#define IDC_WINDOW 1016
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#define IDC_FULLSCREEN 1018
|
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#define IDM_CHANGEDEVICE 40002
|
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#define IDM_TOGGLEFULLSCREEN 40003
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#define IDM_TOGGLESTART 40004
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#define IDM_SINGLESTEP 40005
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#define IDM_EXIT 40006
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|
||||
// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 146
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#define _APS_NEXT_COMMAND_VALUE 40011
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#define _APS_NEXT_CONTROL_VALUE 1027
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#define _APS_NEXT_SYMED_VALUE 102
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#endif
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#endif
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@@ -0,0 +1,515 @@
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//-----------------------------------------------------------------------------
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// File: SphereMap.cpp
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//
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// Desc: Example code showing how to use sphere-mapping in D3D, using generated
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// texture coordinates.
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//
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// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <tchar.h>
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#include <math.h>
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#include <stdio.h>
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#include <D3DX8.h>
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#include "D3DApp.h"
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#include "D3DFile.h"
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#include "D3DFont.h"
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#include "D3DUtil.h"
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#include "DXUtil.h"
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//-----------------------------------------------------------------------------
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// Name: g_szEffect
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// Desc: String containing effect used to render shiny teapot.
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//-----------------------------------------------------------------------------
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const char g_szEffect[] =
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"texture texSphereMap;\n"
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"matrix matWorld;\n"
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"matrix matViewProject;\n"
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"vector vecPosition;\n"
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"technique Sphere\n"
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"{\n"
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"pass P0\n"
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"{\n"
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// Vertex state
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"VertexShader =\n"
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"decl\n"
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"{\n"
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"float v0[3];\n" // position
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"float v1[3];\n" // normal
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"}\n"
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"asm\n"
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"{\n"
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"vs.1.0\n"
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"def c64, 0.25f, 0.5f, 1.0f, -1.0f\n"
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// r0: camera-space position
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// r1: camera-space normal
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// r2: camera-space vertex-eye vector
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// r3: camera-space reflection vector
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// r4: texture coordinates
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// Transform position and normal into camera-space
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"m4x4 r0, v0, c0\n"
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"m3x3 r1, v1, c0\n"
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// Compute normalized view vector
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"add r2, c8, -r0\n"
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"dp3 r3, r2, r2\n"
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"rsq r3, r3\n"
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"mul r2, r2, r3\n"
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|
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// Compute camera-space reflection vector
|
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"dp3 r3, r1, r2\n"
|
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"mul r1, r1, r3\n"
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"add r1, r1, r1\n"
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"add r3, r1, -r2\n"
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|
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// Compute sphere-map texture coords
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"mad r4.w, -r3.z, c64.y, c64.y\n"
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"rsq r4, r4\n"
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"mul r4, r3, r4\n"
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"mad r4, r4, c64.x, c64.y\n"
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|
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// Project position
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"m4x4 oPos, r0, c4\n"
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"mul oT0.xy, r4.xy, c64.zw\n"
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"mov oT0.zw, c64.z\n"
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"};\n"
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"VertexShaderConstant4[0] = <matWorld>;\n"
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"VertexShaderConstant4[4] = <matViewProject>;\n"
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"VertexShaderConstant1[8] = <vecPosition>;\n"
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// Pixel state
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"Texture[0] = <texSphereMap>;\n"
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"AddressU[0] = Wrap;\n"
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"AddressV[0] = Wrap;\n"
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"MinFilter[0] = Linear;\n"
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"MagFilter[0] = Linear;\n"
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"ColorOp[0] = SelectArg1;\n"
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"ColorArg1[0] = Texture;\n"
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"}\n"
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"}\n";
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|
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const UINT g_cchEffect = sizeof(g_szEffect) - 1;
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//-----------------------------------------------------------------------------
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// Name: struct ENVMAPPEDVERTEX
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// Desc: D3D vertex type for environment-mapped objects
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//-----------------------------------------------------------------------------
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struct ENVMAPPEDVERTEX
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{
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D3DXVECTOR3 p; // Position
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D3DXVECTOR3 n; // Normal
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};
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#define D3DFVF_ENVMAPVERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL )
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//-----------------------------------------------------------------------------
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// Name: class CMyD3DApplication
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// Desc: Application class. The base class (CD3DApplication) provides the
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// generic functionality needed in all Direct3D samples. CMyD3DApplication
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// adds functionality specific to this sample program.
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//-----------------------------------------------------------------------------
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class CMyD3DApplication : public CD3DApplication
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{
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BOOL m_bCapture;
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D3DXMATRIX m_matProject;
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D3DXMATRIX m_matView;
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D3DXMATRIX m_matWorld;
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D3DXMATRIX m_matTrackBall;
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CD3DFont* m_pFont;
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CD3DMesh* m_pShinyTeapot;
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CD3DMesh* m_pSkyBox;
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ID3DXEffect* m_pEffect;
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IDirect3DTexture8* m_pSphereMap;
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protected:
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HRESULT ConfirmDevice( D3DCAPS8*, DWORD, D3DFORMAT );
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HRESULT OneTimeSceneInit();
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HRESULT InitDeviceObjects();
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HRESULT RestoreDeviceObjects();
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HRESULT InvalidateDeviceObjects();
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HRESULT DeleteDeviceObjects();
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HRESULT Render();
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HRESULT FrameMove();
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HRESULT FinalCleanup();
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public:
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LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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CMyD3DApplication();
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};
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point to the program. Initializes everything, and goes into a
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// message-processing loop. Idle time is used to render the scene.
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//-----------------------------------------------------------------------------
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INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
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{
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CMyD3DApplication d3dApp;
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if( FAILED( d3dApp.Create( hInst ) ) )
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return 0;
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return d3dApp.Run();
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}
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//-----------------------------------------------------------------------------
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// Name: CMyD3DApplication()
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// Desc: Application constructor. Sets attributes for the app.
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//-----------------------------------------------------------------------------
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CMyD3DApplication::CMyD3DApplication()
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{
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m_strWindowTitle = _T("SphereMap: Environment Mapping Technique");
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m_bUseDepthBuffer = TRUE;
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m_bCapture = FALSE;
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m_pFont = NULL;
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m_pShinyTeapot = NULL;
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m_pSkyBox = NULL;
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m_pEffect = NULL;
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m_pSphereMap = NULL;
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}
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//-----------------------------------------------------------------------------
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// Name: OneTimeSceneInit()
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// Desc: Called during initial app startup, this function performs all the
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// permanent initialization.
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//-----------------------------------------------------------------------------
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HRESULT CMyD3DApplication::OneTimeSceneInit()
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{
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D3DXMatrixIdentity( &m_matWorld );
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m_pFont = new CD3DFont( _T("Arial"), 12, D3DFONT_BOLD );
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m_pShinyTeapot = new CD3DMesh();
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m_pSkyBox = new CD3DMesh();
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if( !m_pFont || !m_pShinyTeapot || !m_pSkyBox )
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return E_OUTOFMEMORY;
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D3DXMatrixIdentity( &m_matTrackBall );
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D3DXMatrixTranslation( &m_matView, 0.0f, 0.0f, 3.0f );
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return S_OK;
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}
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||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
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// Name: FrameMove()
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||||
// Desc: Called once per frame, the call is the entry point for animating
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||||
// the scene.
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||||
//-----------------------------------------------------------------------------
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||||
HRESULT CMyD3DApplication::FrameMove()
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{
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||||
// When the window has focus, let the mouse adjust the camera view
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||||
if( m_bCapture )
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||||
{
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||||
D3DXMATRIX matCursor;
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D3DXQUATERNION qCursor = D3DUtil_GetRotationFromCursor( m_hWnd );
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D3DXMatrixRotationQuaternion( &matCursor, &qCursor );
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D3DXMatrixMultiply( &m_matView, &m_matTrackBall, &matCursor );
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D3DXMATRIX matTrans;
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D3DXMatrixTranslation( &matTrans, 0.0f, 0.0f, 3.0f );
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D3DXMatrixMultiply( &m_matView, &m_matView, &matTrans );
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}
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else
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{
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D3DXMATRIX matRotation;
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D3DXMatrixRotationY( &matRotation, -m_fElapsedTime );
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D3DXMatrixMultiply( &m_matWorld, &m_matWorld, &matRotation );
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}
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||||
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||||
return S_OK;
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}
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||||
|
||||
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||||
|
||||
//-----------------------------------------------------------------------------
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// Name: Render()
|
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// Desc: Called once per frame, the call is the entry point for 3d
|
||||
// rendering. This function sets up render states, clears the
|
||||
// viewport, and renders the scene.
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||||
//-----------------------------------------------------------------------------
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||||
HRESULT CMyD3DApplication::Render()
|
||||
{
|
||||
// Begin the scene
|
||||
if( SUCCEEDED( m_pd3dDevice->BeginScene() ) )
|
||||
{
|
||||
// Render the Skybox
|
||||
{
|
||||
D3DXMATRIX matWorld;
|
||||
D3DXMatrixScaling( &matWorld, 10.0f, 10.0f, 10.0f );
|
||||
|
||||
D3DXMATRIX matView(m_matView);
|
||||
matView._41 = matView._42 = matView._43 = 0.0f;
|
||||
|
||||
m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
|
||||
m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
|
||||
m_pd3dDevice->SetTransform( D3DTS_PROJECTION, &m_matProject );
|
||||
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_MIRROR );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_MIRROR );
|
||||
|
||||
// Always pass Z-test, so we can avoid clearing color and depth buffers
|
||||
m_pd3dDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_ALWAYS );
|
||||
m_pSkyBox->Render( m_pd3dDevice );
|
||||
m_pd3dDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL );
|
||||
}
|
||||
|
||||
|
||||
// Render the environment-mapped ShinyTeapot
|
||||
{
|
||||
// Set transform state
|
||||
D3DXMATRIX matViewProject;
|
||||
D3DXMatrixMultiply( &matViewProject, &m_matView, &m_matProject );
|
||||
|
||||
D3DXMATRIX matViewInv;
|
||||
D3DXMatrixInverse( &matViewInv, NULL, &m_matView );
|
||||
D3DXVECTOR4 vecPosition( matViewInv._41, matViewInv._42, matViewInv._43, 1.0f );
|
||||
|
||||
|
||||
m_pEffect->SetMatrix( "matWorld", &m_matWorld );
|
||||
m_pEffect->SetMatrix( "matViewProject", &matViewProject );
|
||||
m_pEffect->SetVector( "vecPosition", &vecPosition );
|
||||
|
||||
|
||||
// Draw teapot
|
||||
LPDIRECT3DVERTEXBUFFER8 pVB;
|
||||
LPDIRECT3DINDEXBUFFER8 pIB;
|
||||
|
||||
m_pShinyTeapot->m_pLocalMesh->GetVertexBuffer( &pVB );
|
||||
m_pShinyTeapot->m_pLocalMesh->GetIndexBuffer( &pIB );
|
||||
|
||||
m_pd3dDevice->SetStreamSource( 0, pVB, sizeof(ENVMAPPEDVERTEX) );
|
||||
m_pd3dDevice->SetIndices( pIB, 0 );
|
||||
|
||||
UINT uPasses;
|
||||
m_pEffect->Begin( &uPasses, 0 );
|
||||
|
||||
for( UINT iPass = 0; iPass < uPasses; iPass++ )
|
||||
{
|
||||
m_pEffect->Pass( iPass );
|
||||
|
||||
m_pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST,
|
||||
0, m_pShinyTeapot->m_pLocalMesh->GetNumVertices(),
|
||||
0, m_pShinyTeapot->m_pLocalMesh->GetNumFaces() );
|
||||
|
||||
}
|
||||
|
||||
m_pEffect->End();
|
||||
|
||||
SAFE_RELEASE( pVB );
|
||||
SAFE_RELEASE( pIB );
|
||||
}
|
||||
|
||||
|
||||
// Output statistics
|
||||
m_pFont->DrawText( 2, 0, D3DCOLOR_ARGB(255,255,255,0), m_strFrameStats );
|
||||
m_pFont->DrawText( 2, 20, D3DCOLOR_ARGB(255,255,255,0), m_strDeviceStats );
|
||||
|
||||
|
||||
// End the scene.
|
||||
m_pd3dDevice->EndScene();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDeviceObjects()
|
||||
// Desc: Initialize scene objects.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::InitDeviceObjects()
|
||||
{
|
||||
// Load the file objects
|
||||
if( FAILED( m_pShinyTeapot->Create( m_pd3dDevice, _T("teapot.x") ) ) )
|
||||
return D3DAPPERR_MEDIANOTFOUND;
|
||||
if( FAILED( m_pSkyBox->Create( m_pd3dDevice, _T("lobby_skybox.x") ) ) )
|
||||
return D3DAPPERR_MEDIANOTFOUND;
|
||||
if( FAILED( D3DUtil_CreateTexture( m_pd3dDevice, _T("spheremap.bmp"), &m_pSphereMap ) ) )
|
||||
return D3DAPPERR_MEDIANOTFOUND;
|
||||
|
||||
// Set mesh properties
|
||||
m_pShinyTeapot->SetFVF( m_pd3dDevice, D3DFVF_ENVMAPVERTEX );
|
||||
|
||||
// Restore the device-dependent objects
|
||||
m_pFont->InitDeviceObjects( m_pd3dDevice );
|
||||
|
||||
// Create Effect object
|
||||
if( FAILED( D3DXCreateEffect( m_pd3dDevice, g_szEffect, g_cchEffect, &m_pEffect, NULL ) ) )
|
||||
return E_FAIL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreDeviceObjects()
|
||||
// Desc: Restore device-memory objects and state after a device is created or
|
||||
// resized.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::RestoreDeviceObjects()
|
||||
{
|
||||
// InitDeviceObjects for file objects (build textures and vertex buffers)
|
||||
m_pShinyTeapot->RestoreDeviceObjects( m_pd3dDevice );
|
||||
m_pSkyBox->RestoreDeviceObjects( m_pd3dDevice );
|
||||
m_pFont->RestoreDeviceObjects();
|
||||
m_pEffect->OnResetDevice();
|
||||
m_pEffect->SetTexture( "texSphereMap", m_pSphereMap );
|
||||
|
||||
// Set the transform matrices
|
||||
FLOAT fAspect = (FLOAT) m_d3dsdBackBuffer.Width / (FLOAT) m_d3dsdBackBuffer.Height;
|
||||
D3DXMatrixPerspectiveFovLH( &m_matProject, D3DX_PI * 0.4f, fAspect, 0.5f, 100.0f );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InvalidateDeviceObjects()
|
||||
// Desc: Called when the device-dependent objects are about to be lost.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
|
||||
{
|
||||
m_pShinyTeapot->InvalidateDeviceObjects();
|
||||
m_pSkyBox->InvalidateDeviceObjects();
|
||||
m_pFont->InvalidateDeviceObjects();
|
||||
|
||||
if(m_pEffect)
|
||||
m_pEffect->OnLostDevice();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DeleteDeviceObjects()
|
||||
// Desc: Called when the app is exiting, or the device is being changed,
|
||||
// this function deletes any device dependent objects.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::DeleteDeviceObjects()
|
||||
{
|
||||
m_pFont->DeleteDeviceObjects();
|
||||
m_pShinyTeapot->Destroy();
|
||||
m_pSkyBox->Destroy();
|
||||
|
||||
SAFE_RELEASE( m_pSphereMap );
|
||||
SAFE_RELEASE( m_pEffect );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FinalCleanup()
|
||||
// Desc: Called before the app exits, this function gives the app the chance
|
||||
// to cleanup after itself.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::FinalCleanup()
|
||||
{
|
||||
SAFE_DELETE( m_pFont );
|
||||
SAFE_DELETE( m_pShinyTeapot );
|
||||
SAFE_DELETE( m_pSkyBox );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConfirmDevice()
|
||||
// Desc: Called during device intialization, this code checks the device
|
||||
// for some minimum set of capabilities
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::ConfirmDevice( D3DCAPS8* pCaps, DWORD dwBehavior,
|
||||
D3DFORMAT Format )
|
||||
{
|
||||
if( !(dwBehavior & D3DCREATE_SOFTWARE_VERTEXPROCESSING) &&
|
||||
!(pCaps->VertexShaderVersion >= D3DVS_VERSION(1, 0)) )
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MsgProc()
|
||||
// Desc: Message proc function to handle key and menu input
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CMyD3DApplication::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam,
|
||||
LPARAM lParam )
|
||||
{
|
||||
// Capture mouse when clicked
|
||||
if( WM_LBUTTONDOWN == uMsg )
|
||||
{
|
||||
D3DXMATRIX matCursor;
|
||||
D3DXQUATERNION qCursor = D3DUtil_GetRotationFromCursor( m_hWnd );
|
||||
D3DXMatrixRotationQuaternion( &matCursor, &qCursor );
|
||||
D3DXMatrixTranspose( &matCursor, &matCursor );
|
||||
D3DXMatrixMultiply( &m_matTrackBall, &m_matTrackBall, &matCursor );
|
||||
|
||||
SetCapture( m_hWnd );
|
||||
m_bCapture = TRUE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( WM_LBUTTONUP == uMsg )
|
||||
{
|
||||
D3DXMATRIX matCursor;
|
||||
D3DXQUATERNION qCursor = D3DUtil_GetRotationFromCursor( m_hWnd );
|
||||
D3DXMatrixRotationQuaternion( &matCursor, &qCursor );
|
||||
D3DXMatrixMultiply( &m_matTrackBall, &m_matTrackBall, &matCursor );
|
||||
|
||||
ReleaseCapture();
|
||||
m_bCapture = FALSE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Pass remaining messages to default handler
|
||||
return CD3DApplication::MsgProc( hWnd, uMsg, wParam, lParam );
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
# Microsoft Developer Studio Project File - Name="SphereMap" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=SphereMap - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "spheremap.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "spheremap.mak" CFG="SphereMap - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "SphereMap - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "SphereMap - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "SphereMap - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 d3dx8.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
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|
||||
|
||||
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|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 d3dx8dt.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "SphereMap - Win32 Release"
|
||||
# Name "SphereMap - Win32 Debug"
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\WinMain.rc
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
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|
||||
|
||||
SOURCE=..\..\..\common\src\d3dapp.cpp
|
||||
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|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\include\d3dapp.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\src\d3dfile.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\include\d3dfile.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\src\d3dfont.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\include\d3dfont.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\src\d3dutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\include\d3dutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
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|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\spheremap.cpp
|
||||
# End Source File
|
||||
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|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "SphereMap"=.\spheremap.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
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|
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|
||||
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|
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|
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|
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|
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Global:
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||||
|
||||
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|
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{{{
|
||||
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|
||||
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|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,251 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on spheremap.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=SphereMap - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to SphereMap - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "SphereMap - Win32 Release" && "$(CFG)" != "SphereMap - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "spheremap.mak" CFG="SphereMap - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "SphereMap - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "SphereMap - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "SphereMap - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\spheremap.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\d3dapp.obj"
|
||||
-@erase "$(INTDIR)\d3dfile.obj"
|
||||
-@erase "$(INTDIR)\d3dfont.obj"
|
||||
-@erase "$(INTDIR)\d3dutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\spheremap.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\WinMain.res"
|
||||
-@erase "$(OUTDIR)\spheremap.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\spheremap.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WinMain.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\spheremap.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=d3dx8.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\spheremap.pdb" /machine:I386 /out:"$(OUTDIR)\spheremap.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\d3dapp.obj" \
|
||||
"$(INTDIR)\d3dfile.obj" \
|
||||
"$(INTDIR)\d3dfont.obj" \
|
||||
"$(INTDIR)\d3dutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\spheremap.obj" \
|
||||
"$(INTDIR)\WinMain.res"
|
||||
|
||||
"$(OUTDIR)\spheremap.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "SphereMap - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\spheremap.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\d3dapp.obj"
|
||||
-@erase "$(INTDIR)\d3dfile.obj"
|
||||
-@erase "$(INTDIR)\d3dfont.obj"
|
||||
-@erase "$(INTDIR)\d3dutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\spheremap.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(INTDIR)\WinMain.res"
|
||||
-@erase "$(OUTDIR)\spheremap.exe"
|
||||
-@erase "$(OUTDIR)\spheremap.ilk"
|
||||
-@erase "$(OUTDIR)\spheremap.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\spheremap.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WinMain.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\spheremap.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=d3dx8dt.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\spheremap.pdb" /debug /machine:I386 /out:"$(OUTDIR)\spheremap.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\d3dapp.obj" \
|
||||
"$(INTDIR)\d3dfile.obj" \
|
||||
"$(INTDIR)\d3dfont.obj" \
|
||||
"$(INTDIR)\d3dutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\spheremap.obj" \
|
||||
"$(INTDIR)\WinMain.res"
|
||||
|
||||
"$(OUTDIR)\spheremap.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("spheremap.dep")
|
||||
!INCLUDE "spheremap.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "spheremap.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "SphereMap - Win32 Release" || "$(CFG)" == "SphereMap - Win32 Debug"
|
||||
SOURCE=.\WinMain.rc
|
||||
|
||||
"$(INTDIR)\WinMain.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\..\common\src\d3dapp.cpp
|
||||
|
||||
"$(INTDIR)\d3dapp.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\..\common\src\d3dfile.cpp
|
||||
|
||||
"$(INTDIR)\d3dfile.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\..\common\src\d3dfont.cpp
|
||||
|
||||
"$(INTDIR)\d3dfont.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\..\common\src\d3dutil.cpp
|
||||
|
||||
"$(INTDIR)\d3dutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=.\spheremap.cpp
|
||||
|
||||
"$(INTDIR)\spheremap.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define IDC_STATIC -1
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN_ICON ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define IDC_STATIC -1\r\n"
|
||||
"#include <windows.h>\r\n"
|
||||
"\r\n"
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
VK_F2, IDM_CHANGEDEVICE, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLESTART, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLEFULLSCREEN, VIRTKEY, ALT, NOINVERT
|
||||
VK_SPACE, IDM_SINGLESTEP, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_SELECTDEVICE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 259
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 143
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_SELECTDEVICE DIALOG DISCARDABLE 0, 0, 267, 138
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Select Device"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
GROUPBOX "Rendering device",IDC_STATIC,5,5,200,45
|
||||
LTEXT "&Adapter:",IDC_STATIC,22,17,65,10,SS_CENTERIMAGE
|
||||
COMBOBOX IDC_ADAPTER_COMBO,90,15,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "&Device:",IDC_STATIC,22,32,65,10,SS_CENTERIMAGE
|
||||
COMBOBOX IDC_DEVICE_COMBO,90,30,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
GROUPBOX "Rendering mode",IDC_STATIC,5,52,200,45
|
||||
CONTROL "Use desktop &window",IDC_WINDOW,"Button",
|
||||
BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,10,62,85,15
|
||||
CONTROL "&Fullscreen mode:",IDC_FULLSCREEN,"Button",
|
||||
BS_AUTORADIOBUTTON,10,77,75,15
|
||||
COMBOBOX IDC_FULLSCREENMODES_COMBO,90,77,105,204,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_GROUP | WS_TABSTOP
|
||||
GROUPBOX "Multisample",IDC_STATIC,5,101,200,28
|
||||
LTEXT "&Multisample Type:",IDC_STATIC,22,113,62,10,
|
||||
SS_CENTERIMAGE
|
||||
COMBOBOX IDC_MULTISAMPLE_COMBO,90,111,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
DEFPUSHBUTTON "OK",IDOK,210,10,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,210,30,50,14
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDR_MENU MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "&Go/stop\tEnter", IDM_TOGGLESTART
|
||||
MENUITEM "&Single step\tSpace", IDM_SINGLESTEP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Change device...\tF2", IDM_CHANGEDEVICE
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit\tESC", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
IDR_POPUP MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "Popup"
|
||||
BEGIN
|
||||
MENUITEM "&Go/stop", IDM_TOGGLESTART
|
||||
MENUITEM "&Single step", IDM_SINGLESTEP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Change device...", IDM_CHANGEDEVICE
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
Reference in New Issue
Block a user