Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//-----------------------------------------------------------------------------
// File: MFCTex.cpp
//
// Desc: Main file for the D3D multitexture app that uses MFC.
//
// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#include "stdafx.h"
#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include <mmsystem.h>
#include <D3DX8.h>
#include "D3DApp.h"
#include "D3DFont.h"
#include "D3DUtil.h"
#include "DXUtil.h"
#include "MFCTex.h"
//-----------------------------------------------------------------------------
// The MFC macros are all listed here
//-----------------------------------------------------------------------------
IMPLEMENT_DYNCREATE( CAppDoc, CDocument )
IMPLEMENT_DYNCREATE( CAppFrameWnd, CFrameWnd )
IMPLEMENT_DYNCREATE( CAppForm, CFormView )
BEGIN_MESSAGE_MAP( CApp, CWinApp )
//{{AFX_MSG_MAP(CApp)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_MESSAGE_MAP( CAppForm, CFormView )
//{{AFX_MSG_MAP(CAppForm)
ON_COMMAND( IDC_VIEWFULLSCREEN, OnToggleFullScreen )
ON_COMMAND( IDC_VIEWCODE, OnViewCode )
ON_COMMAND( IDM_CHANGEDEVICE, OnChangeDevice )
ON_BN_CLICKED( IDM_CHANGEDEVICE, OnChangeDevice )
ON_EN_CHANGE( IDC_TEX0_NAME, OnChangeTex )
ON_EN_CHANGE( IDC_TEX1_NAME, OnChangeTex )
ON_EN_CHANGE( IDC_TEX2_NAME, OnChangeTex )
ON_BN_CLICKED( IDC_SELECTTEX0, OnSelectTexture0Name )
ON_BN_CLICKED( IDC_SELECTTEX1, OnSelectTexture1Name )
ON_BN_CLICKED( IDC_SELECTTEX2, OnSelectTexture2Name )
ON_EN_CHANGE( IDC_BLEND_FACTOR, OnChangeBlendFactor )
ON_EN_CHANGE( IDC_DIFFUSE_COLOR, OnChangeDiffuseColor )
ON_CBN_SELCHANGE( IDC_PRESET_EFFECTS, OnChangePresetEffects )
ON_CBN_SELCHANGE( IDC_TEX0_COLORARG1, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX0_COLOROP, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX0_COLORARG2, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX0_ALPHAARG1, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX0_ALPHAOP, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX0_ALPHAARG2, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX1_COLORARG1, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX1_COLOROP, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX1_COLORARG2, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX1_ALPHAARG1, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX1_ALPHAOP, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX1_ALPHAARG2, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX2_COLORARG1, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX2_COLOROP, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX2_COLORARG2, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX2_ALPHAARG1, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX2_ALPHAOP, OnChangeStageArgs )
ON_CBN_SELCHANGE( IDC_TEX2_ALPHAARG2, OnChangeStageArgs )
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_MESSAGE_MAP(CAppDoc, CDocument)
//{{AFX_MSG_MAP(CAppDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_MESSAGE_MAP(CAppFrameWnd, CFrameWnd)
//{{AFX_MSG_MAP(CAppFrameWnd)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Global data and objects
//-----------------------------------------------------------------------------
CApp g_App;
CAppForm* g_AppFormView = NULL;
TCHAR* g_strAppTitle = _T("MFCTex: MFC Multitexture Sample");
//-----------------------------------------------------------------------------
// Name: FullScreenWndProc()
// Desc: The WndProc funtion used when the app is in fullscreen mode. This is
// needed simply to trap the ESC key.
//-----------------------------------------------------------------------------
LRESULT CALLBACK FullScreenWndProc( HWND hWnd, UINT msg, WPARAM wParam,
LPARAM lParam )
{
if( msg == WM_CLOSE )
{
// User wants to exit, so go back to windowed mode and exit for real
g_AppFormView->OnToggleFullScreen();
g_App.GetMainWnd()->PostMessage( WM_CLOSE, 0, 0 );
}
if( msg == WM_SETCURSOR )
{
SetCursor( NULL );
}
if( msg == WM_KEYUP && wParam == VK_ESCAPE )
{
// User wants to leave fullscreen mode
g_AppFormView->OnToggleFullScreen();
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
//-----------------------------------------------------------------------------
// Name: CheckForLostFullscreen()
// Desc: If fullscreen and device was lost (probably due to alt-tab),
// automatically switch to windowed mode
//-----------------------------------------------------------------------------
HRESULT CAppForm::CheckForLostFullscreen()
{
HRESULT hr;
if( m_bWindowed )
return S_OK;
if( FAILED( hr = m_pd3dDevice->TestCooperativeLevel() ) )
ForceWindowed();
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: PreCreateWindow()
// Desc: Change the window style (so it cannot maximize or be sized) before
// the main frame window is created.
//-----------------------------------------------------------------------------
BOOL CAppFrameWnd::PreCreateWindow( CREATESTRUCT& cs )
{
cs.style = WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX;
return CFrameWnd::PreCreateWindow( cs );
}
//-----------------------------------------------------------------------------
// Name: InitInstance()
// Desc: This is the main entry point for the application. The MFC window stuff
// is initialized here. See also the main initialization routine for the
// CAppForm class, which is called indirectly from here.
//-----------------------------------------------------------------------------
BOOL CApp::InitInstance()
{
// Asscociate the MFC app with the frame window and doc/view classes
AddDocTemplate( new CSingleDocTemplate( IDR_MAINFRAME,
RUNTIME_CLASS(CAppDoc),
RUNTIME_CLASS(CAppFrameWnd),
RUNTIME_CLASS(CAppForm) ) );
// Dispatch commands specified on the command line (req'd by MFC). This
// also initializes the the CAppDoc, CAppFrameWnd, and CAppForm classes.
CCommandLineInfo cmdInfo;
ParseCommandLine( cmdInfo );
if( !ProcessShellCommand( cmdInfo ) )
return FALSE;
if( !g_AppFormView->IsReady() )
return FALSE;
g_AppFormView->GetParentFrame()->RecalcLayout();
g_AppFormView->ResizeParentToFit( FALSE );
m_pMainWnd->SetWindowText( g_strAppTitle );
m_pMainWnd->UpdateWindow();
return TRUE;
}
//-----------------------------------------------------------------------------
// Name: OnIdle()
// Desc: Uses idle time to render the 3D scene.
//-----------------------------------------------------------------------------
BOOL CApp::OnIdle( LONG )
{
// Do not render if the app is minimized
if( m_pMainWnd->IsIconic() )
return FALSE;
// Update and render a frame
if( g_AppFormView->IsReady() )
{
g_AppFormView->CheckForLostFullscreen();
g_AppFormView->RenderScene();
}
// Keep requesting more idle time
return TRUE;
}
//-----------------------------------------------------------------------------
// Name: CAppForm()
// Desc: Constructor for the dialog resource form
//-----------------------------------------------------------------------------
CAppForm::CAppForm()
:CFormView( IDD_FORMVIEW )
{
g_AppFormView = this;
m_bActive = FALSE;
m_bReady = FALSE;
m_bWindowed = TRUE;
m_dwAdapter = 0L;
m_pD3D = NULL;
m_pd3dDevice = NULL;
m_bUseDepthBuffer = TRUE;
}
//-----------------------------------------------------------------------------
// Name: ~CAppForm()
// Desc: Destructor for the dialog resource form. Shuts down the app
//-----------------------------------------------------------------------------
CAppForm::~CAppForm()
{
Cleanup3DEnvironment();
}
//-----------------------------------------------------------------------------
// Name: OnInitialUpdate()
// Desc: When the AppForm object is created, this function is called to
// initialize it. Here we getting access ptrs to some of the controls,
// and setting the initial state of some of them as well.
//-----------------------------------------------------------------------------
VOID CAppForm::OnInitialUpdate()
{
// Update the UI
CFormView::OnInitialUpdate();
InitializeUIControls();
// Save static reference to the render window
m_hwndRenderWindow = GetDlgItem(IDC_RENDERVIEW)->GetSafeHwnd();
// Register a class for a fullscreen window
WNDCLASS wndClass = { CS_HREDRAW | CS_VREDRAW, FullScreenWndProc, 0, 0, NULL,
NULL, NULL, (HBRUSH)GetStockObject(WHITE_BRUSH), NULL,
_T("Fullscreen Window") };
RegisterClass( &wndClass );
// We create the fullscreen window (not visible) at startup, so it can
// be the focus window. The focus window can only be set at CreateDevice
// time, not in a Reset, so ToggleFullscreen wouldn't work unless we have
// already set up the fullscreen focus window.
m_hwndRenderFullScreen = CreateWindow( _T("Fullscreen Window"), NULL,
WS_POPUP, CW_USEDEFAULT,
CW_USEDEFAULT, 100, 100,
GetTopLevelParent()->GetSafeHwnd(), 0L, NULL, 0L );
// Note that for the MFC samples, the device window and focus window
// are not the same.
CD3DApplication::m_hWnd = m_hwndRenderWindow;
CD3DApplication::m_hWndFocus = m_hwndRenderFullScreen;
CD3DApplication::Create( AfxGetInstanceHandle() );
}
//-----------------------------------------------------------------------------
// Name: OnChangeDevice()
// Desc: Use hit the "Change Device.." button. Display the dialog for the user
// to select a new device/mode, and call Change3DEnvironment to
// use the new device/mode.
//-----------------------------------------------------------------------------
VOID CAppForm::OnChangeDevice()
{
UserSelectNewDevice();
}
//-----------------------------------------------------------------------------
// Name: AdjustWindowForChange()
// Desc: Adjusts the window properties for windowed or fullscreen mode
//-----------------------------------------------------------------------------
HRESULT CAppForm::AdjustWindowForChange()
{
if( m_bWindowed )
{
::ShowWindow( m_hwndRenderFullScreen, SW_HIDE );
CD3DApplication::m_hWnd = m_hwndRenderWindow;
}
else
{
if( ::IsIconic( m_hwndRenderFullScreen ) )
::ShowWindow( m_hwndRenderFullScreen, SW_RESTORE );
::ShowWindow( m_hwndRenderFullScreen, SW_SHOW );
CD3DApplication::m_hWnd = m_hwndRenderFullScreen;
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: OnToggleFullScreen()
// Desc: Called when user toggles the fullscreen mode
//-----------------------------------------------------------------------------
void CAppForm::OnToggleFullScreen()
{
ToggleFullscreen();
}