Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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38
Library/dxx8/samples/Multimedia/Direct3D/Pick/resource.h
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38
Library/dxx8/samples/Multimedia/Direct3D/Pick/resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by WinMain.rc
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//
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#define IDI_MAIN_ICON 101
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#define IDR_MAIN_ACCEL 113
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#define IDR_MENU 141
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#define IDR_POPUP 142
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#define IDD_SELECTDEVICE 144
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#define IDC_DEVICE_COMBO 1000
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#define IDC_MODE_COMBO 1001
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#define IDC_ADAPTER_COMBO 1002
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#define IDC_FULLSCREENMODES_COMBO 1003
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#define IDC_MULTISAMPLE_COMBO 1005
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#define IDC_WINDOWED_CHECKBOX 1012
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#define IDC_FULLSCREEN_TEXT 1014
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#define IDC_WINDOW 1016
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#define IDC_FULLSCREEN 1018
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#define IDM_CHANGEDEVICE 40002
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#define IDM_TOGGLEFULLSCREEN 40003
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#define IDM_TOGGLESTART 40004
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#define IDM_SINGLESTEP 40005
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#define IDM_EXIT 40006
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#define IDM_TOGGLED3DX 40011
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#define IDM_HELP 40012
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#define IDM_TOGGLEALLHITS 40013
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 146
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#define _APS_NEXT_COMMAND_VALUE 40014
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#define _APS_NEXT_CONTROL_VALUE 1027
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#define _APS_NEXT_SYMED_VALUE 102
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#endif
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#endif
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