Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
BIN
Library/dxx8/samples/Multimedia/Direct3D/Text3D/directx.ico
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BIN
Library/dxx8/samples/Multimedia/Direct3D/Text3D/directx.ico
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Binary file not shown.
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After Width: | Height: | Size: 1.1 KiB |
52
Library/dxx8/samples/Multimedia/Direct3D/Text3D/readme.txt
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52
Library/dxx8/samples/Multimedia/Direct3D/Text3D/readme.txt
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@@ -0,0 +1,52 @@
|
||||
//-----------------------------------------------------------------------------
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||||
// Name: Text3D Direct3D Sample
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||||
//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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||||
//-----------------------------------------------------------------------------
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||||
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||||
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Description
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===========
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||||
The Text3D sample shows how to draw 2D text and 3D text in a 3D scene. This
|
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is most useful for display stats, in game menus, etc.
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Path
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====
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Source: DXSDK\Samples\Multimedia\D3D\Text3D
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Executable: DXSDK\Samples\Multimedia\D3D\Bin
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||||
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User's Guide
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============
|
||||
The following keys are implemented. The dropdown menus can be used for the
|
||||
same controls.
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||||
<Enter> Starts and stops the scene
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<Space> Advances the scene by a small increment
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||||
<F1> Shows help or available commands.
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<F2> Prompts user to select a new rendering device or display mode
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||||
<Alt+Enter> Toggles between fullscreen and windowed modes
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<Esc> Exits the app.
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Programming Notes
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=================
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||||
This sample uses the common class, CD3DFont, to display 2D text in a 3D
|
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scene. The source code for the class can be found in the "common" directory
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(described below), and is of most interest to this sample. The class uses
|
||||
GDI to load a font and output each letter to a bitmap. That bitmap, in turn,
|
||||
is used to create a texture.
|
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||||
When the CD3DFont class' DrawText() function is called, a vertex buffer is
|
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filled with polygons that are textured using the font texture created as
|
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mentioned above. The polygons may be drawn as a 2D overlay (useful for
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printing stats, etc.) or truly integrated in the 3D scene.
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The sample also shows how to use D3DXCreateText() to create a D3DX mesh
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containing a 3D model of a text string. Note that D3DXCreateText may not
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work with certain types of fonts, such as bitmap fonts and some symbol fonts.
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This sample makes use of common DirectX code (consisting of helper functions,
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etc.) that is shared with other samples on the DirectX SDK. All common
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headers and source code can be found in the following directory:
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DXSDK\Samples\Multimedia\Common
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36
Library/dxx8/samples/Multimedia/Direct3D/Text3D/resource.h
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36
Library/dxx8/samples/Multimedia/Direct3D/Text3D/resource.h
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@@ -0,0 +1,36 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
|
||||
// Used by winmain.rc
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//
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#define IDI_MAIN_ICON 101
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#define IDR_MAIN_ACCEL 113
|
||||
#define IDR_MENU 141
|
||||
#define IDR_POPUP 142
|
||||
#define IDD_SELECTDEVICE 144
|
||||
#define IDC_DEVICE_COMBO 1000
|
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#define IDC_MODE_COMBO 1001
|
||||
#define IDC_ADAPTER_COMBO 1002
|
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#define IDC_FULLSCREENMODES_COMBO 1003
|
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#define IDC_MULTISAMPLE_COMBO 1005
|
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#define IDC_WINDOWED_CHECKBOX 1012
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#define IDC_FULLSCREEN_TEXT 1014
|
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#define IDC_WINDOW 1016
|
||||
#define IDC_FULLSCREEN 1018
|
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#define IDM_CHANGEDEVICE 40002
|
||||
#define IDM_TOGGLEFULLSCREEN 40003
|
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#define IDM_TOGGLESTART 40004
|
||||
#define IDM_SINGLESTEP 40005
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#define IDM_EXIT 40006
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||||
#define IDM_FONT 40011
|
||||
|
||||
// Next default values for new objects
|
||||
//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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||||
#define _APS_3D_CONTROLS 1
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||||
#define _APS_NEXT_RESOURCE_VALUE 146
|
||||
#define _APS_NEXT_COMMAND_VALUE 40012
|
||||
#define _APS_NEXT_CONTROL_VALUE 1027
|
||||
#define _APS_NEXT_SYMED_VALUE 102
|
||||
#endif
|
||||
#endif
|
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378
Library/dxx8/samples/Multimedia/Direct3D/Text3D/text3d.cpp
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378
Library/dxx8/samples/Multimedia/Direct3D/Text3D/text3d.cpp
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@@ -0,0 +1,378 @@
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//-----------------------------------------------------------------------------
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// File: Text3D.cpp
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||||
//
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// Desc: Example code showing how to do text in a Direct3D scene.
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//
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// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
|
||||
#include <windows.h>
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||||
#include <commdlg.h>
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#include <math.h>
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#include <tchar.h>
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#include <stdio.h>
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#include <D3DX8.h>
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#include "D3DApp.h"
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#include "D3DFont.h"
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#include "D3DUtil.h"
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#include "DXUtil.h"
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#include "resource.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: class CMyD3DApplication
|
||||
// Desc: Application class. The base class (CD3DApplication) provides the
|
||||
// generic functionality needed in all Direct3D samples. CMyD3DApplication
|
||||
// adds functionality specific to this sample program.
|
||||
//-----------------------------------------------------------------------------
|
||||
class CMyD3DApplication : public CD3DApplication
|
||||
{
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CD3DFont* m_pFont;
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||||
CD3DFont* m_pStatsFont;
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||||
LPD3DXMESH m_pMesh3DText;
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||||
|
||||
TCHAR m_strFont[100];
|
||||
DWORD m_dwFontSize;
|
||||
|
||||
D3DXMATRIX m_matObj1;
|
||||
D3DXMATRIX m_matObj2;
|
||||
|
||||
protected:
|
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HRESULT OneTimeSceneInit();
|
||||
HRESULT InitDeviceObjects();
|
||||
HRESULT RestoreDeviceObjects();
|
||||
HRESULT InvalidateDeviceObjects();
|
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HRESULT DeleteDeviceObjects();
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HRESULT Render();
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HRESULT FrameMove();
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HRESULT FinalCleanup();
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HRESULT CreateD3DXTextMesh();
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|
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public:
|
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LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
||||
CMyD3DApplication();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point to the program. Initializes everything, and goes into a
|
||||
// message-processing loop. Idle time is used to render the scene.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
|
||||
{
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||||
CMyD3DApplication d3dApp;
|
||||
|
||||
if( FAILED( d3dApp.Create( hInst ) ) )
|
||||
return 0;
|
||||
|
||||
return d3dApp.Run();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CMyD3DApplication()
|
||||
// Desc: Application constructor. Sets attributes for the app.
|
||||
//-----------------------------------------------------------------------------
|
||||
CMyD3DApplication::CMyD3DApplication()
|
||||
{
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||||
m_strWindowTitle = _T("Text3D: Text in a 3D scene");
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||||
m_bUseDepthBuffer = TRUE;
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||||
m_pMesh3DText = NULL;
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|
||||
// Create fonts
|
||||
lstrcpy( m_strFont, _T("Arial") );
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||||
m_dwFontSize = 18;
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||||
m_pFont = new CD3DFont( m_strFont, m_dwFontSize );
|
||||
m_pStatsFont = new CD3DFont( _T("Arial"), 12, D3DFONT_BOLD );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OneTimeSceneInit()
|
||||
// Desc: Called during initial app startup, this function performs all the
|
||||
// permanent initialization.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::OneTimeSceneInit()
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FrameMove()
|
||||
// Desc: Called once per frame, the call is the entry point for animating
|
||||
// the scene.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::FrameMove()
|
||||
{
|
||||
// Setup five rotation matrices (for rotating text strings)
|
||||
D3DXMatrixRotationAxis( &m_matObj1, &D3DXVECTOR3(1.0f,2.0f,0.0f), m_fTime/2.0f );
|
||||
D3DXMatrixRotationAxis( &m_matObj2, &D3DXVECTOR3(2.0f,1.0f,0.0f), m_fTime/2.0f );
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||||
|
||||
// Add some translational values to the matrices
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||||
m_matObj1._41 = 1.0f; m_matObj1._42 = 6.0f; m_matObj1._43 = 20.0f;
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||||
m_matObj2._41 = -4.0f; m_matObj2._42 = -1.0f; m_matObj2._43 = 0.0f;
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||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Render()
|
||||
// Desc: Called once per frame, the call is the entry point for 3d
|
||||
// rendering. This function sets up render states, clears the
|
||||
// viewport, and renders the scene.
|
||||
//-----------------------------------------------------------------------------
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||||
HRESULT CMyD3DApplication::Render()
|
||||
{
|
||||
D3DMATERIAL8 mtrl;
|
||||
|
||||
// Clear the viewport
|
||||
m_pd3dDevice->Clear( 0L, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0L );
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||||
|
||||
// Begin the scene
|
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if( SUCCEEDED( m_pd3dDevice->BeginScene() ) )
|
||||
{
|
||||
// Draw CD3DFont in 2D (red)
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||||
m_pFont->DrawText( 60, 100, D3DCOLOR_ARGB(255,255,0,0), _T("CD3DFont::DrawText") );
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||||
|
||||
// Draw CD3DFont in 3D (green)
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D3DUtil_InitMaterial( mtrl, 0.0f, 1.0f, 0.0f );
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m_pd3dDevice->SetMaterial( &mtrl );
|
||||
m_pd3dDevice->SetTransform( D3DTS_WORLD, &m_matObj1 );
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||||
m_pFont->Render3DText( _T("CD3DFont::Render3DText"), D3DFONT_CENTERED|D3DFONT_TWOSIDED|D3DFONT_FILTERED );
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||||
// Draw D3DXFont mesh in 3D (blue)
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if( m_pMesh3DText != NULL )
|
||||
{
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||||
D3DUtil_InitMaterial( mtrl, 0.0f, 0.0f, 1.0f );
|
||||
m_pd3dDevice->SetMaterial( &mtrl );
|
||||
m_pd3dDevice->SetTransform( D3DTS_WORLD, &m_matObj2 );
|
||||
m_pMesh3DText->DrawSubset(0);
|
||||
}
|
||||
|
||||
// Show frame rate
|
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m_pStatsFont->DrawText( 2, 0, D3DCOLOR_ARGB(255,255,255,0), m_strFrameStats );
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||||
m_pStatsFont->DrawText( 2, 20, D3DCOLOR_ARGB(255,255,255,0), m_strDeviceStats );
|
||||
|
||||
// End the scene.
|
||||
m_pd3dDevice->EndScene();
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDeviceObjects()
|
||||
// Desc: Initialize scene objects.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::InitDeviceObjects()
|
||||
{
|
||||
// Restore the fonts
|
||||
m_pFont->InitDeviceObjects( m_pd3dDevice );
|
||||
m_pStatsFont->InitDeviceObjects( m_pd3dDevice );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: RestoreDeviceObjects()
|
||||
// Desc: Initialize scene objects.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::RestoreDeviceObjects()
|
||||
{
|
||||
// Restore the fonts
|
||||
m_pFont->RestoreDeviceObjects();
|
||||
m_pStatsFont->RestoreDeviceObjects();
|
||||
|
||||
// Restore the textures
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR );
|
||||
m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR );
|
||||
|
||||
m_pd3dDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
|
||||
m_pd3dDevice->SetRenderState( D3DRS_DITHERENABLE, TRUE );
|
||||
m_pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE, TRUE );
|
||||
m_pd3dDevice->SetRenderState( D3DRS_LIGHTING, TRUE );
|
||||
m_pd3dDevice->SetRenderState( D3DRS_AMBIENT, 0x80808080);
|
||||
D3DLIGHT8 light;
|
||||
D3DUtil_InitLight(light, D3DLIGHT_DIRECTIONAL, 10.0f, -10.0f, 10.0f);
|
||||
m_pd3dDevice->SetLight(0, &light );
|
||||
m_pd3dDevice->LightEnable(0, TRUE);
|
||||
|
||||
// Set the transform matrices
|
||||
D3DXVECTOR3 vEyePt = D3DXVECTOR3( 0.0f,-5.0f,-10.0f );
|
||||
D3DXVECTOR3 vLookatPt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
|
||||
D3DXVECTOR3 vUpVec = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
||||
D3DXMATRIX matWorld, matView, matProj;
|
||||
|
||||
D3DXMatrixIdentity( &matWorld );
|
||||
D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec );
|
||||
FLOAT fAspect = m_d3dsdBackBuffer.Width / (FLOAT)m_d3dsdBackBuffer.Height;
|
||||
D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI/4, fAspect, 1.0f, 100.0f );
|
||||
|
||||
m_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
|
||||
m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
|
||||
m_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
|
||||
|
||||
if( FAILED( CreateD3DXTextMesh() ) )
|
||||
return E_FAIL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateD3DXTextMesh()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::CreateD3DXTextMesh()
|
||||
{
|
||||
HRESULT hr;
|
||||
HDC hdc = CreateCompatibleDC( NULL );
|
||||
HFONT hFont;
|
||||
HFONT hFontOld;
|
||||
LOGFONT lf;
|
||||
|
||||
SAFE_RELEASE(m_pMesh3DText);
|
||||
ZeroMemory(&lf, sizeof(lf));
|
||||
lf.lfHeight = m_dwFontSize;
|
||||
lf.lfStrikeOut = 1;
|
||||
lstrcpy(lf.lfFaceName, m_strFont);
|
||||
hFont = CreateFontIndirect(&lf);
|
||||
hFontOld = (HFONT)SelectObject(hdc, hFont);
|
||||
if( FAILED( hr = D3DXCreateText(m_pd3dDevice, hdc, _T("D3DXCreateText"),
|
||||
0.001f, 0.4f, &m_pMesh3DText, NULL, NULL) ) )
|
||||
{
|
||||
SelectObject(hdc, hFontOld);
|
||||
return hr;
|
||||
}
|
||||
SelectObject(hdc, hFontOld);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InvalidateDeviceObjects()
|
||||
// Desc: Called when the app is exiting, or the device is being changed,
|
||||
// this function deletes any device dependent objects.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
|
||||
{
|
||||
m_pFont->InvalidateDeviceObjects();
|
||||
m_pStatsFont->InvalidateDeviceObjects();
|
||||
|
||||
SAFE_RELEASE( m_pMesh3DText );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DeleteDeviceObjects()
|
||||
// Desc: Called when the app is exiting, or the device is being changed,
|
||||
// this function deletes any device dependent objects.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::DeleteDeviceObjects()
|
||||
{
|
||||
m_pFont->DeleteDeviceObjects();
|
||||
m_pStatsFont->DeleteDeviceObjects();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: FinalCleanup()
|
||||
// Desc: Called before the app exits, this function gives the app the chance
|
||||
// to cleanup after itself.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CMyD3DApplication::FinalCleanup()
|
||||
{
|
||||
SAFE_DELETE( m_pFont );
|
||||
SAFE_DELETE( m_pStatsFont );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MsgProc()
|
||||
// Desc: Message proc function to handle key and menu input
|
||||
//-----------------------------------------------------------------------------
|
||||
LRESULT CMyD3DApplication::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam,
|
||||
LPARAM lParam )
|
||||
{
|
||||
if( WM_COMMAND == uMsg )
|
||||
{
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDM_FONT:
|
||||
{
|
||||
HDC hdc;
|
||||
LONG lHeight;
|
||||
hdc = GetDC( hWnd );
|
||||
lHeight = -MulDiv( m_dwFontSize, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
|
||||
ReleaseDC( hWnd, hdc );
|
||||
hdc = NULL;
|
||||
|
||||
LOGFONT lf;
|
||||
lstrcpy( lf.lfFaceName, m_strFont );
|
||||
lf.lfHeight = lHeight;
|
||||
|
||||
CHOOSEFONT cf;
|
||||
ZeroMemory( &cf, sizeof(cf) );
|
||||
cf.lStructSize = sizeof(cf);
|
||||
cf.hwndOwner = m_hWnd;
|
||||
cf.lpLogFont = &lf;
|
||||
cf.Flags = CF_SCREENFONTS | CF_INITTOLOGFONTSTRUCT;
|
||||
|
||||
if( ChooseFont( &cf ) )
|
||||
{
|
||||
SAFE_DELETE( m_pFont );
|
||||
lstrcpy( m_strFont, lf.lfFaceName );
|
||||
m_dwFontSize = cf.iPointSize / 10;
|
||||
|
||||
m_pFont = new CD3DFont( m_strFont, m_dwFontSize );
|
||||
|
||||
m_pFont->InitDeviceObjects( m_pd3dDevice );
|
||||
|
||||
m_pFont->RestoreDeviceObjects();
|
||||
|
||||
CreateD3DXTextMesh();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return CD3DApplication::MsgProc( hWnd, uMsg, wParam, lParam );
|
||||
}
|
||||
|
||||
|
||||
|
||||
151
Library/dxx8/samples/Multimedia/Direct3D/Text3D/text3d.dsp
Normal file
151
Library/dxx8/samples/Multimedia/Direct3D/Text3D/text3d.dsp
Normal file
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|
||||
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|
||||
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||||
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|
||||
|
||||
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||||
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
|
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|
||||
|
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
|
||||
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||||
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||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
|
||||
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||||
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|
||||
|
||||
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||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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||||
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|
||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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||||
29
Library/dxx8/samples/Multimedia/Direct3D/Text3D/text3d.dsw
Normal file
29
Library/dxx8/samples/Multimedia/Direct3D/Text3D/text3d.dsw
Normal file
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||||
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|
||||
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|
||||
|
||||
241
Library/dxx8/samples/Multimedia/Direct3D/Text3D/text3d.mak
Normal file
241
Library/dxx8/samples/Multimedia/Direct3D/Text3D/text3d.mak
Normal file
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||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
|
||||
ALL : "$(OUTDIR)\text3d.exe"
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||||
|
||||
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|
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|
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||||
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||||
|
||||
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|
||||
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|
||||
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||||
|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
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|
||||
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||||
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||||
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||||
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||||
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|
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|
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||||
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|
||||
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|
||||
|
||||
|
||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
|
||||
|
||||
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|
||||
|
||||
183
Library/dxx8/samples/Multimedia/Direct3D/Text3D/winmain.rc
Normal file
183
Library/dxx8/samples/Multimedia/Direct3D/Text3D/winmain.rc
Normal file
@@ -0,0 +1,183 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
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|
||||
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|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define IDC_STATIC -1
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN_ICON ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define IDC_STATIC -1\r\n"
|
||||
"#include <windows.h>\r\n"
|
||||
"\r\n"
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE
|
||||
BEGIN
|
||||
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
|
||||
VK_F2, IDM_CHANGEDEVICE, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLESTART, VIRTKEY, NOINVERT
|
||||
VK_RETURN, IDM_TOGGLEFULLSCREEN, VIRTKEY, ALT, NOINVERT
|
||||
VK_SPACE, IDM_SINGLESTEP, VIRTKEY, NOINVERT
|
||||
"X", IDM_EXIT, VIRTKEY, ALT, NOINVERT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_SELECTDEVICE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 259
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 143
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_SELECTDEVICE DIALOG DISCARDABLE 0, 0, 267, 138
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Select Device"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
GROUPBOX "Rendering device",IDC_STATIC,5,5,200,45
|
||||
LTEXT "&Adapter:",IDC_STATIC,22,17,65,10,SS_CENTERIMAGE
|
||||
COMBOBOX IDC_ADAPTER_COMBO,90,15,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "&Device:",IDC_STATIC,22,32,65,10,SS_CENTERIMAGE
|
||||
COMBOBOX IDC_DEVICE_COMBO,90,30,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
GROUPBOX "Rendering mode",IDC_STATIC,5,52,200,45
|
||||
CONTROL "Use desktop &window",IDC_WINDOW,"Button",
|
||||
BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,10,62,85,15
|
||||
CONTROL "&Fullscreen mode:",IDC_FULLSCREEN,"Button",
|
||||
BS_AUTORADIOBUTTON,10,77,75,15
|
||||
COMBOBOX IDC_FULLSCREENMODES_COMBO,90,77,105,204,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_GROUP | WS_TABSTOP
|
||||
GROUPBOX "Multisample",IDC_STATIC,5,101,200,28
|
||||
LTEXT "&Multisample Type:",IDC_STATIC,22,113,62,10,
|
||||
SS_CENTERIMAGE
|
||||
COMBOBOX IDC_MULTISAMPLE_COMBO,90,111,105,100,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
DEFPUSHBUTTON "OK",IDOK,210,10,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,210,30,50,14
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDR_MENU MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "&Go/stop\tEnter", IDM_TOGGLESTART
|
||||
MENUITEM "&Single step\tSpace", IDM_SINGLESTEP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Change device...\tF2", IDM_CHANGEDEVICE
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit\tESC", IDM_EXIT
|
||||
END
|
||||
POPUP "&Options"
|
||||
BEGIN
|
||||
MENUITEM "Change &font...", IDM_FONT
|
||||
END
|
||||
END
|
||||
|
||||
IDR_POPUP MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "Popup"
|
||||
BEGIN
|
||||
MENUITEM "&Go/stop", IDM_TOGGLESTART
|
||||
MENUITEM "&Single step", IDM_SINGLESTEP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Change device...", IDM_CHANGEDEVICE
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "E&xit", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
Reference in New Issue
Block a user