Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
69
Library/dxx8/samples/Multimedia/Direct3D/Water/CWater.h
Normal file
69
Library/dxx8/samples/Multimedia/Direct3D/Water/CWater.h
Normal file
@@ -0,0 +1,69 @@
|
||||
//
|
||||
// CWater
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef __CWATER_H__
|
||||
#define __CWATER_H__
|
||||
|
||||
|
||||
typedef struct WATER_REFRACT
|
||||
{
|
||||
// Vrefract = (V + refract * N) * norm
|
||||
float fRefract;
|
||||
float fRefractNorm;
|
||||
DWORD dwDiffuse;
|
||||
|
||||
} WATER_REFRACT;
|
||||
|
||||
|
||||
typedef struct WATER_SURFACE
|
||||
{
|
||||
float fHeight;
|
||||
float fVelocity;
|
||||
|
||||
} WATER_SURFACE;
|
||||
|
||||
|
||||
|
||||
class CWater
|
||||
{
|
||||
FLOAT m_fSize;
|
||||
FLOAT m_fDepth;
|
||||
FLOAT m_fScaleTex;
|
||||
FLOAT m_fAvgHeight;
|
||||
|
||||
FLOAT m_fSphereHeight;
|
||||
FLOAT m_fSphereRadius2;
|
||||
|
||||
UINT m_uIndices;
|
||||
UINT m_uVertices;
|
||||
|
||||
WATER_SURFACE *m_pSurface;
|
||||
WATER_REFRACT *m_pRefract;
|
||||
|
||||
IDirect3DDevice8 *m_pDevice;
|
||||
IDirect3DIndexBuffer8 *m_pibIndices;
|
||||
IDirect3DVertexBuffer8 *m_pvbVertices;
|
||||
IDirect3DVertexBuffer8 *m_pvbCaustics;
|
||||
|
||||
public:
|
||||
CWater();
|
||||
~CWater();
|
||||
|
||||
HRESULT Initialize(float fSize, float fDepth);
|
||||
|
||||
HRESULT OnCreateDevice(IDirect3DDevice8 *pDevice);
|
||||
HRESULT OnResetDevice();
|
||||
HRESULT OnLostDevice();
|
||||
HRESULT OnDestroyDevice();
|
||||
|
||||
HRESULT Drop();
|
||||
HRESULT Update(D3DXVECTOR3 &vecPos, D3DXVECTOR3 &vecLight, BOOL bCalcCaustics);
|
||||
|
||||
HRESULT DrawCaustics();
|
||||
HRESULT DrawSurface();
|
||||
};
|
||||
|
||||
#endif // __CWATER_H__
|
||||
Reference in New Issue
Block a user