Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-29 16:24:34 +09:00
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//-----------------------------------------------------------------------------
//
// Sample Name: DDEnum Sample
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
This sample shows how to enumerate the current DirectDraw devices and how to
get information using the IDirectDraw4::GetDeviceIdentifier method.
Path
====
Source: DXSDK\Samples\Multimedia\DDraw\DDEnum
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
User's Guide
============
The user interface is a simple dialog box. Two buttons, Prev and Next,
display information for the previous or next device that was enumerated.
Click the Close button to exit the application.